I’ve played a lot of zeolot and there are certain things I want for em. I understand that zeolot is in a really good place right not and want a bit more to play styles that I think need more.
Martydom: I play martydom the most so I have decent enough experiance with it. The main troubles with Martydom is that it is slow to start as you need low health to utilize it and it is far riskier to survive once you are at noticable stacks as compared to the others.
So I present and new node that connects to I shall not fall and maniac.
Faith over Fortitude: Reserve 70% health and return it as toughness.
If anyone is familiar to the Front Loader or Deathless from BL3, it works like that.
It takes a portion of health and adds it to toughness as well as prevents health going past the 30% threshold. It helps with martydom being slow to start and that toughness being a major portion of survival. It also makes health curios more valid to use, since the extra health would partialy go to the toughness.
The Emperor’s Bullet: The buffs you get are pretty good but I think that The buffs should be active while your gun is empty. That way, you choose whether you get the buffs or you are ready to use your gun. And still works with the idea of emptying your gun and charging into battle.
The Master’s Retribution: I’ve never seen anyone even consider this skill. If your getting this far into the left, your getting Invocation of death.
I wager that: taking toughness or health damage gives a retribution stack. Each stack give 5% critical hit damage up to 25% lasting until you crit. Hopefully this can be picked along side Invocation.
Fortitude in Fellowship: This is The Master’s Retribution 2.0. People just pick Purge the unclean if going down the tree.
I think that : Give you and allies 5% toughness damage reduction for every person in coherency. Thats giving everyone in coherency 15% toughness damage reduction and can work with Benediction.
Unremitting: This is a rank 4 sprint efficienccy on a skill and between emperor’s bullet and sainted gunslinger while being about sprinting.
I suggest that : Reloading gives 20% sprint efficienccy and counts as dodging against range atacks for 3 seconds. Now, emperor’s bullet, unremitting and sainted gunslinger now work in tandum. You can empty your gun, go into melee, and reload and reposition faster.