How to Nerf Zealot? To Buff Zealot

Zealot is considered the best class so how would you nerf its baseline, kit, key talents and weapons to get it down to normal levels?

Cause I can’t construct a fun / powerful Talent Tree if they are already OP… here my ideas so far.

  • Until Death: Martyrdom Only extra talent
  • Baseline sprint toughness damage taken set to 1.0 like all other classes. (if, according to games lantern, these modifiers still exists.)
  • General mobility nerf to Knives / Dueling Swords.
  • CDR nerfs + lock outs so only 1 available
  • Increased timer to Shroudfield
  • Reduced duration to Chorus
  • tone down Enduring Faith

Anything else that makes Zealot particularily OP that I’m missing?

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I’m don’t see where Zealot in particular really needs a nerf. I expect the DS to get hit at some point, but beyond that I don’t really think a Zealot is spectacularly more powerful than any other class, particularly in the hands of a typical player. I won’t claim to be be best DT player out there, but I also don’t feel like the game is EZ-MODE when playing my Zealot over any other class. Likewise, I’d expect if some of these things get hit, like CDR nerfs, they’d be coming for everyone not just the Zealot.

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The Zealot regenerates stamina 50% faster than other classes. This contributes to balance problems with sprint uptime that enables zealot to outrun everything in the game super easily. It’s possible this wouldn’t deserve nerfs if the hyper mobile weapons were nerfed though.

Zealot in general needs a rework on top of nerfs… I made an old post talking about a conceptual talent rework, but it didn’t go hard on nerfs and stuck to purely the talent tree:

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Zealot needs neither nerfs nor reworks until the Dueling Sword is brought off of its pedestal, and especially not the Mjolnir strike that OP is suggesting. Small adjustments, not sledgehammer strikes.

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Yeah, let’s nerf Zealot as Ogryn’s rework comes in. :salt::salt::salt:

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Zealot needs a rework, with equal buffs to nerfs.

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Seriously?

You want that this game will be a cycle of classes rework?

If there is one class that needs a nerf, this is certainely the psyker that can deal 20 to 33 %, if skilled, damages highers than any class can do.

CdR nodes need a rework. IoD is too strong. But martyr’s purpose is totally useless. It should work like IOD but permanent bonus that scale witht the health lost.
Other than that… No there is no need of a nerf.

Now the question is about rushers / fast builds.
At first, in this game 80% of players don’t pay attention to anything. They just fear to loose coherency, loot nothing, never look on their back etc.
I am not for a general slow down of all movements. It would make slower the gameplay.

But actually all classes permit you to deal a high amount of damages. I have seen zealots, veterans or ogryns as top damage dealers. Psykers the same with the exception of soulblaze builds (not sure, but I guess). Anyways, psyker just need a nerf on what it is too strong… And only that, and only to make it acceptable.

When I read that… Well, I guess we will see sloooooooooowwwwwwww development. Sure if they rework everything all the time… They won’t really improve the game…

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I think Zealot is the worst of the 4 classes powercreep wise, to be calling for his nerf is asenine

the strongest class who can just evaporate rooms the whole game for free and needs to be toned down is Psyker my dude


immagine

i don’t think any zealot can produce over 2 million damage in 35 minutes

If the trees are as garbage as the zealot or ogryn tree then yes they should be reworked. The talents zealot has are better than what ogryn had but he also has 0 variety because they’re all placed in a nonsensical way.

Right every single build is boils down to “the usual” and that’s just not very fun. It’s like having 3 in one classes but it’s actually 1 in 3. You get 3 trees and you can make one class with it. Vet has a similar issue but his talents are even better than zealots so it’s less pressing. The new ogryn and psyker trees are pretty good about this, they’re actually offering distinct builds per tree now.

To simplify what I’m saying: it doesn’t really make sense that zealot has like 10 gamechanging class defining talents, and every build he has can take all 10 of them. I also don’t agree he needs a straight nerf but this isn’t good design

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Main thing I’d probably personally hit is their survivability. With Ogryn finally coming into their own, and being geared toward the ‘tank bruser’ that’s meant to break the back line with presence and force, Zealot always seems like it was intended to be the ‘opposite’ of that where they break it by sheer force of will and raw speed/killing power. But right now, just because being in melee is so tumultuous especially when you’re shoving your face into it, I feel leaning into the dodge stuff more and raining in their DR options would be the way I’d go.

Ogryn is the one that gets hit and doesn’t care, Zealot’s the one that doesn’t get hit or has the emperors protection (golden toughness/Until Death).

To that end, I’d probably leave those as is, go about the process of making the tree feel more ‘freeing’ (right now there’s so many ‘paths’ it feels terrible to try and experiment as you’re almost always taking numerous tax nodes, and while for some things they absolutely deserve it, stuff like sainted gunslinger being locked behind sprint cost reduction is like excuse me but why?!?), add more lines between things/especially BEFORe the grenades so you can pick what you want there, then hit the ‘outlier’ talents that give ridiculous stat increases for free.

Main examples would be:

  • Enduring Faith, 50% DR permanently is insane, Veteran has to be a glass cannon and be above 75% toughness to feel this effect and it’s still busted on them, let alone all the time for free. It’s what makes crit almost feel required, and only very select builds can get away without it. I won’t give exact numbers for nerfs though as it all depends on the tree changes and how you can ‘make it up’ with other talents that would drive the numbers, but it needs to get looked at. (especially on top of Blazing Piety getting the additional 25% with Stalwart, making you even more unkillable with it all active).

  • Duellist, with the new ‘weakspot strength’ node on Ogryn, I’d absolutely shift this to be similar. 10% weakspot and crit strength as a base, up and down from there if need be. It just casually doubling a crit weakspot hit is half the reason you can just drop anything in seconds with them.

  • CDR talents, they have the most, they have the easiest access to them, they can even pick more than one if they want to sacrifice other effects. Feels busted AF, and with the direction they are taking Ogryn’s CDR, a ‘lockout’ would make sense to me, or just generally shifting it all to ‘regen’ as they seem to be wanting to so they can better manage the amount that’s given, especially given they get all their CDR for free unlike the rest of the cast (which only gets it off specific kills).

That would be where I’d start, as while they have a lot more DR related things, I don’t entirely think they should be ‘glass cannons’. Just more ‘duck in an out, take a few hits but keep on going’ with a focus on things like second wind and kills keeping you topped off. I feel the ‘speedster’ fantasy is the point of zealot, and other avenues should be pushed a little more out of the realm of ‘invulnerable deity being’ (without chorus active, I mean), and into ‘very quick ferocious individual with a desire to cleanse the corruption no matter the ‘chip’ caused to them!’

That’s my main thought at least, I know many in here got the opposite ideas XD but as someone who’s been grinding out havoc this week so I don’t ever have to think about it again, the sheer amount of zealots I’ve seen compared to everything else is staggering. Always 2 to sometimes 3, because nigh immortality is a hell of a drug on top of being faster than light, and I feel the class should probably have to pick one given everyone else has to.

(and I will say while I love it, Purgatus Psyker in specific I think needs to get looked at. They can clear a room very effectively with all manor of other options, but most of the other ones at least require a bit of finesse and aren’t super free, but Purgatus costing negative peril and nuking waves while also CC’ing them is a bit much atm with the rest of the face lift they got. Beyond that they are still ‘always in 1 shot’ to the smallest of enemies so I don’t really think they are a problem beyond that, just the infinite blue infinite spread melters that make it seem so oppressive. I’ve run enough Havoc’s to know outside of that staff it’s not nearly as free as people seem to think, or at least a lot of my team mates seem to think so given they drop the moment things go south xD.

And I bring up havoc not to say things should be balanced around that, just as a way of displaying the ‘skill floor’ difference, as trying to compare classes in Auric is like ‘wow, every single class is terrible, at least my rando’s make them look as such’ XD. Zealots are very capable at carrying, performing, and just overall ‘surviving’ infinitely easier than any other class in this game atm regardless of skill level, and thus I say what I say. )

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Yeah I am just going to pitch in here and say that I do not believe in any further nerfs to the classes in Darktide just now.

I just want to have fun, that’s it. And nerfing stuff left and right will further contribute to me not playing the game anymore. I am closing in to month 2 of not playing because indeed, it is not bringing me fun anymore.

1800 hour boi here btw.

RIP and cheers :victory_hand:t2:

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I TOTALLY disagree. And I play zealot as main…
There could be adjustments, but a rework? Veteran need badly a rework about the keystones… no other classes has so many players that DON’T use the keystones. My scoreboard displays a X when you don’t pick something. I see a lot of times Veteran with builds that ends with a X… so no keystone.

Variety in zealot? I am so sorry to say it, but the problem is the famous metas. You are all living by these metas. So the problem is not the talent tree, but the too strong abilities.
But you can play lot of gameplays with the zealot. Perso, I don’t like the ones with shroudfield and chorus cause there are boring in my eyes (too slow).

I disagree about stamina / mobility, and this by far. This is the heart of the zealot…
CDR I said it… one is too strong (iod), one is useless and need to be changed (martyr’s purpose) and the last is correct (pious pious cut throat)
Shroudfield needs to be nerfed in term of being spawned. So we return to CDR… and maybe a slight increase of the cooldown
OP points also Chorus… same as above. CDR problem.

Enduring faith… It has been nerfed heavily by the past. The problem is more, again, cause of CDR. If I prefer to go on critical path (enduring faith, knives), this is cause of the CDR… The only CDR available is IoD, so you need to land critical. Then Enduring faith is worth to take.
Everything wrong in zealot is around the CDR nodes. IoD pushes every serious build to keep enough critical hits chances. And pious pious cut throat is exclusively for backstab gameplays, mainly combat blades. Remain the martyr’s purpose, but it is useless. If you change it, you allow a lot of diversity! Until that, 95% of my builds will be orientated critical. Just cause of IoD and Martyr’s purpose.

About until death… here the problem is that I rarely see a better option in the other branches.
Beacon of purity part: Unremitting, sainted gunslinger is clearly for IAG weapons and braced also. Hammer of faith is good for TH and crushers and anything with strong stagger. Both are really linked to a sort of weapon.
Loner part: outside the fact you will have Loner, that can be good or… useless totally, Good balance is great for dodge weapons (combat blade, tact axe, DS). Ambuscade is very good for IAG and Laspistol and useful for all weapons… But Good Balance can be just lost if you use a weapon that is not made for dodging… Thry swaft, Grevious wounds, if great for slow weapons. So, here again very restricted.
Last is duellist / desperation. Duellist is very good, desperation good but not something we will pick for itself. We pick it to get Benediction. Last is until death / holy revenant. Here you can use with any weapons. This ability is strong and great with martyrdom. But yes, the 2 are very good. I use to take them cause of crusher AOE that is too huge and that you can get hit even if you had dodged..

This… Never seen so high DPS from a psyker… but yes, this is the usual scoreboard. Psyker way too high in term of damages. Cannot even be compared with others.
If one class needs a nerf it would be this one. However, I don’t feel it needs a nerf as a class. It needs just a nerf of what is too strong. I am not sure, but I guess soulblaze may be one culprit.

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So as mentioned in OP not going to be just nerf but similar to post Ogryn patch an overhaul to talent tree. Since I have a ton of fun ideas wanting to balance out his overpowered elements while offering more variety so he can build in more ways.

So far I’m leaning more into Ogryn/Psyker style tree. Blitz modifiers, sub tree corners with range/mobility focuses. DR central. And a bunch of variety in final branches.

Simply by the numbers Zealot has the fewest unique talents nodes and ogryn is about to have the most by far. Overall 80 nodes to Veterans 98

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How many of your zealots build include these talents?

For me it’s basically all of them. I don’t think that’s an interesting tree. It’s making the least of the system

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This is what I say…
So we agree.

However, I don’t think it is a matter of nerfs.
For me problem is about CDR nodes (as I said). And middle talents (the ones above the auras, as I said above, but my message has been sent a little too early :stuck_out_tongue: ).

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That sounds like a you problem, let’s be real.

It was a legitimate question. Feel free to share zealot builds that you think aren’t massively self-crippled and don’t use most of those talents.

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or just rock with your support build


immagine

I mean that has all but 3 of the blue nodes i showed in it. proves my point doesn’t it?

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these?
immagine

i mean, all classes has non negotiables in their upper tree