Your wishlist for the next (Dark)Tide game?

This.

× Drop Autodesk! I do not want Fatshark to use UE5 because it has its own issues, but Autodesk must go!

× Make a more edgy and dark campaign that tells a compelling story from the beginning.

× Do not release the game until all features are complete.

× Create a guardsman game with a focus on either Elysian Droop Troops or Scion as a kill team. No more Suicide Squad storylines. Make the game more resemble a SWAT experience, with our characters not being rejects (which was always lame and didn’t actually work until Hive Scum), but instead special ops who drop in behind enemy lines and take out vital targets.

× To be completely honest: I’d prefer for someone else to make a four man COOP Necromunda Hive Gang Tide game. The Hub would be a bar (like in Hired Gun).

There are a couple of cyberpunk squad shooters coming out that I’m not sure will be any good, but one in particular is PvEPvP (name escapes me) in which one team is armored police and the other is criminals (ther are NPC’s as well, and the police move through living blocks and either subdue or shoot people.

Darktide would have been a lot better game, in my opinion, if it had been more squad-based, rather than as it is now, when the game encourages everyone to go their own way.

In general, a more tactical horde game in which you had to walk slowly and check around corners, use cameras under doors etc would have been fantastic to play.

Basically a Sci-Fi ‘SWAT 4’ or why not a Sci-Fi ‘Rainbow Six: Las Vegas 2’ (I played that game in coop against bots like crazy) if we want a more action packed experience?

Regarding Fatshark (sorry for the ramble). Personally, I think it would be better if they return to Warhammer Fantasy/AoS because I don’t think they nailed Darktide combat (movement is much better in Darktide obviously) outside of movement as well as Vermintide did.

We went for a skill based and tactical melee game to a constant sliding around on your :peach: and specials spawning non stop type of arcade slop game.

Obviously personal opinion, but the personalities are veeeery hit or miss with the DLC classes plus Heavy Ogryn (new) having the most care put into them.

Most of the OG cast lacks variation and either have insufferable quippy dialogue or lacks any kind of personality.

Personal opinion though.

Wouldn’t mind a Space Hulk remake in first person and no, I’m not talking about Deathwing, but a remake of the OG PC game as a FPS.

one of the games i couldnt appreciate at the time since I basically bought every fps game there was in the hopes of “more doom”

when I saw the slow motion movement and whatever they wanted from me instead of just blastin’ them creatures 15 year old me just went: “lame” and turned it off.

so 40k lay dormant until darktide for me

It’s not gonna be any different from VT2 and DT launches, and if industry trends are to be believed, it’s gonna be way worse, because 5-10 years from now they’ll design and write code with AI tools which see rapid development now, so we’ll probably have another type of Payday 3 and Killing Floor 3 on our hands, but with Tide in the name

If you think they’ll do next game with Chaos Waste on release and no scummy premium shop, that’s some incredible wishful thinking. The devs nowadays love adding old features as “free updates”, pretending they didn’t size down the sequel compared to the original game, when by the logic, the sequel should actually expand on the previous formula and not just reintroduce old features as something novel

Agreed.

I’m bored of the term ‘DLC’, when it’s just stripped features that the developers later added back into the game.

I love Hive Scum in Darktide, but they should have been the original class because they fit with the rejects’ storyline AND they are from Atoma!!!

Like, I’m glad Hiv Scum is finally here, but the entire decision-making process surrounding the game’s launch (including the classes) hurts my brain.

I miss buying feature complete games that later would release 30-40 euros expansions, no friggin battle passes and day one DLC/season passes, which typically added hundreds of hours to the game and built on what was previously released.

But I’m just an old fart yelling at the clouds.

scourge of armagon

dissolution of eternity

blue shift

opposing force

yep those were the days

Omggggaaaaawwwddd!

Sm2 as first person would have been everything. I’ve completed it and tried so hard to go back to it but I really hate the clunky 3rd person combat so give up almost straight away.

I’m sure I’m in the minority there but it’s how I feel. I actually didn’t like the combat at all but stuck through it because it was a cool looking cinematic epic 40k game. Same as the first sm too tbh. I begrudgingly completed it due to the setting but didn’t enjoy the 3rd person clunk.

The moment those booooring chaos marines appear in sm2…the game falls off a cliff.

F*cking chaos. I’m so damn bored of fighting chaos in W40k games. I want xenos!

If sm2 had the same first person combat of DT then I’d have replayed it roughly 40,000 times by now.

To quote the Darktide playerbase: "There is a mod for that… ".

I can’t speak for or against the mod because the combat in Space Marine 2 didn’t hook me like the first game (and I just don’t like to play as an Astartes that much), but based on what I’ve seen, I’d expect some jank with the mod.

https://www.nexusmods.com/warhammer40000spacemarine2/mods/320

yeah but the weapons don’t seem centered with the mod and the movement feels like a ball camera on a stick.

far cry from the real fps experience

The best Space Marine game!

Defect

Tbh, I don’t care. Fatshark doesn’t listen… their game is a mess under linux.
I wait deep core galactic rogue core (i asked access to beta).
But, Warhammer universe is a big problem if it restricts the creation. Adding an axe, an energy gun etc… this is not out of hands. This is not something that needs to write 500 pages to fix an universe.
See species unknown by example (2025). For what we have in Darktide, they can recreate this atmosphere without needing any Warhammer universe elements.

That is the one! Thanks!

I’m not sure if this is a solid game or just a UE5 asset flip…

I would have preferred if it were a fully PvE squad game (no PvP) instead, but I heard from the developers that they were considering the option about adding PvE servers because many people requested a PvE-only option, so we’ll see.

It looks pretty badass, but it’s easy to make a pre-rendered game slice look cool.

If we accept the footage as real (it might not be), that’s far more what I hoped to get from Darktide.

Cool but yeah it’s not just about player perspective. I wish it just had the exact combat mechanics of DT.

Playing as Astartes would be cool against a giant army if it had replica combat of DT.

I didnt like the combat in sm2 either unfortunately, as much as I wanted to. Felt so clunky :pensive_face:

You know what could be good before the next tide game what ever it is, for FS to grow quite larger, they obviously could use more devs and artists to add and develop things in a timely manner.

Can I add one thing to my previous post?

I want someone else that is not Fatshark to take a crack with the Warhammer Tide formula and see what they’ll come up with.

Competition is good.

Sadly, you can count games with visceral first person melee combat just with one hand. Like the closest ones would be Dark Messiah, Dying Light. Chivalry and Mordhau are PvP.

Even worse with hybrid combat. While guns have a lot of janky animations, for the studio that never had expirience creating shooters they nailed that “oomph”. Like most guns feels they have weight and punch. I was expecting much less from FS on this part.

Kinda funny (or sad) how FS has nailed the hardest part - creating a core gameplay loop that stays fun for thousands of hours. But failed almost in every other aspect.

For me DT could have been a forever game, if FS were anywhere near competent as GGG for example.

That Alkahest game could be good but the trailer is very suspicious considering it’s not got any real gameplay.

And Fatekeeper perhaps, atleast FK showed some gameplay unlike Alkahest.