This.
× Drop Autodesk! I do not want Fatshark to use UE5 because it has its own issues, but Autodesk must go!
× Make a more edgy and dark campaign that tells a compelling story from the beginning.
× Do not release the game until all features are complete.
× Create a guardsman game with a focus on either Elysian Droop Troops or Scion as a kill team. No more Suicide Squad storylines. Make the game more resemble a SWAT experience, with our characters not being rejects (which was always lame and didn’t actually work until Hive Scum), but instead special ops who drop in behind enemy lines and take out vital targets.
× To be completely honest: I’d prefer for someone else to make a four man COOP Necromunda Hive Gang Tide game. The Hub would be a bar (like in Hired Gun).
There are a couple of cyberpunk squad shooters coming out that I’m not sure will be any good, but one in particular is PvEPvP (name escapes me) in which one team is armored police and the other is criminals (ther are NPC’s as well, and the police move through living blocks and either subdue or shoot people.
Darktide would have been a lot better game, in my opinion, if it had been more squad-based, rather than as it is now, when the game encourages everyone to go their own way.
In general, a more tactical horde game in which you had to walk slowly and check around corners, use cameras under doors etc would have been fantastic to play.
Basically a Sci-Fi ‘SWAT 4’ or why not a Sci-Fi ‘Rainbow Six: Las Vegas 2’ (I played that game in coop against bots like crazy) if we want a more action packed experience?
Regarding Fatshark (sorry for the ramble). Personally, I think it would be better if they return to Warhammer Fantasy/AoS because I don’t think they nailed Darktide combat (movement is much better in Darktide obviously) outside of movement as well as Vermintide did.
We went for a skill based and tactical melee game to a constant sliding around on your
and specials spawning non stop type of arcade slop game.
