Animousity:
The WHC Ult, was originally 100% Crit rate and 8 second duration… and had a CD of 3 minutes…
YEAH a 3 minute CD was justified very powerful Ult… as each hit during that 8 seconds was a kill for WHC (due to Killing Shot)… but now its ONLY +20% and 6 seconds. So there’s no excuse at this point for a 3 minute CD… not when you have Pyro launching Burning Head every 40 seconds and wiping out a field of enemies or one shotting CWs… or Kruber Footknight knocking down everything in its path every 30 seconds. If they were going to nerf it that bad… it needs the duration knocked down to 1 minute.
Charmed Life
Originally only 10% bonus dodge and useless…
Boosted to 20%… and still insignificant. Why?
Dodge with this selected… vs not selected… the total distance of the dodge is only one character space difference… ie stand Saltz next to himself and that’s how much difference it is… so its not going to ever get you out of trouble. And normal dodge isn’t that much different. Sure its a little bit more dodge distance… and noticable now, unlike prior… but still not significant enough to change anything.
Abjure Temptation
Increases power by 15% when the party holds at least one Grimoire.
Used to be 25%… not sure why this got nerfed… it requires someone in the party to have a Grimoire… and if the person dies with the Grimoire… you lose the bonus. So you could be going half the level without any skill in this slot, grab a Grimoire and then be killed 2 seconds later and you lose ALL of it. So it was incredibly situational in the first place… now… its highly questionable as to why you’d even take it. It used to be a gamble… now… its a gamble for nothing.
Marked for Death
Witch-Hunt grants 10% increased attack speed for 4 seconds when taggable enemies die.
(Used to be 15% if I remember right)… and the duration was 5 seconds. Which actually allows you the time to take advantage of the attack speed. While 10% is still significant… the nerf to 4 seconds means its gone very quickly. Still good, but not like it used to be and too short to take advantage of because it requires killing a tagable enemy first… why this was nerfed to 4 seconds is beyond me. Even if they did nerf it to 10%… they could have just left it at 5 seconds.
Wild Fervor
This used to increase Crit Chance by 15% for 5 seconds after killing a tagable enemy…
Nerfed to 8% for 4 seconds when taggable enemies die. Again it was situational upon someone killing a tagable enemy… and only lasted 5 seconds in the first place… When we are talking other jobs with +25% power under certain conditions that are a LOT longer than 4 seconds… why in the hell did this get nerfed like that?
Justice’s Bounty
Originally recovers 5 Temp health for the party when taggable enemies die.
Nerfed to 2 Temp Health for the party… making it completely worthless to even use.
You would literally have to kill Tagable enemies JUST as fast as you kill Horde Mobs… JUST to get enough to even sustain ONE hit at Champ and Legend level. And then it will disappear shortly after… No way in Hell will that ever happen in the first place, because EVEN on Legend you won’t find the 10-20 Tagable enemies you need to kill (and as fast as horde mobs) THEN take a Hit… AND it will disappear so fast its questionable as to whether the 2 temp health you gained will give ANY value at all before it expires.
At least if it WERE 5 health… at 100 health you could take ONE hit at Champion level by killing 5 Tagable enemies very quickly… forget it on Legend. Maybe killing 10 quick tagables as fast as Horde Mobs AND then taking a hit before it disappears MIGHT happen… and there’s enough residual that it would last and not instantly disappear the minute the party gets it.
But at 2 health per taggable? No way in hell… it will disappear long before you ever even take a hit.
Back in Beta we TRIED to get this pushed to Normal Health at least with 2 points per taggable for REAL health it could give the same benefit the Waystalkers passive party regen does… as it stands…because its so miniscule its long gone before you ever use it.
As it stands its one of the LEAST understandable nerfs to the WHC.