these are 2 small ideas i had while playing with the two but they both dont seem to fully fill the role they seem meant to play in the psyker kit.
wrack and ruin as an exampleis meant to be blasting out aoe soulblaze dmg and helping make sure your being useful and doing area dmg even when you go to pop something with BB but half the time the specialist or elite is to spread out anyways likely cause the horde got dropped in a manner of seconds meaning its hole purpose is null or someone just kills it before you again rendering the whole trait null. personally i think its change simply should be to remove the line about only affecting specialists and elites.
conversely kinetic flayers runs headlong into the issue that it most certainly can be useful for building charges on gun psyker and melee psyker builds but its also meant to be a free totally costless BB on one random target every 15 seconds with it seems the idea that you count when the trait is off cooldown and than unload into a specialist or elite preferably with a small burst to insta kill or severly injure key targets depending on if its a mauler or ogryn type. the issue ends up being with no icon to show when its up or when its on cooldown still and the fact that seeing it pop is hard and making sure it pops on the targets you want it to pop on, it mostly is only useful for the charge build side of things. personally i feel that while its current state is best for gun builds as it is helpful for charge maintainence, there should be a addition to make it so for warp attacks, it can only pop on specialists or elites so that way it can serve its current utility role to help make gun psyker more viable while also being a genuine choice for staff psykers in helping pop annoying specialists or elites in the crowd while also again, helping with charge maintainence.