So, as many of you have I’m sure, I now have a bit of experience with our classes. However for the purposes of this discussion, I’ll focus entirely on the Veteran, since its my bread & butter.
The issue I have, as I’ve alluded to before, is the cost of adjusting lanes in the tree. For the life of me, I just don’t know why it was done like this.
Just look at the middle path. You get Confirmed Kill, Tinkerer and demolition stockpile. Whats that? You wanted to try Agile Engagement? Pay an extra point.
But, I hear you say, clearly staying middle would be more efficient and more valuable, as Agile Engagement isn’t that good, right? Correct, pretty much nothing in that line even including the actual Infiltrate ability is worth spending the extra point if you’re in the middle lane.
Its almost always too costly to change lanes. It gets even worse if you’re trying to be adventurous. Want to try Survivalist, with Infiltrate, and maybe grab some Weapons Specialist? DENIED. Two points to cross back from Survivalist. Extra points wasted getting Infiltrate, when it’d have been more efficient to just go down Voice of Command.
And guess what? Voice of Command is clearly a better talent, and gives more for less.
In summary, the tree is badly designed, because it does not respect the value of talents, and is laid out in such a way as to punish those who’d prefer ‘interesting’ builds, by moving lanes. Instead catering to the braindead ‘straight down the middle’, which discourages anyone from even thinking about trying to build differently.