Why someone with 5000+ hours decided to quit

Well here’s my point. I play on Cata, and there’s rarely not a fight going on where you can’t keep your THP going, added in to his mobility compared to them, while still having better damage output is why he’s just as good survival-wise. The Damage Reduction/THP generation Talents too. Attack Speed is survival, even if he doesn’t have the same level of CC, he can generate Multi-hit THP just from hitting one enemy alone, and can just straight up kill the threat, whereas IB and FK can’t boast that level of damage output/safety of fast attacks at the same time.

Other than Slayer in select situations, Zealot is the only other Character I’m willing to trade hits on because of all of his mitigation.

Your point of view coming from someone who plays on Legend makes perfect sense to me now. My argument to close the gap on our view difference would be that; there’s far less downtime between enemies on Cata (less THP on Legend), the survivability isn’t as necessary on Legend, the power increase isn’t as necessary on Legend (which makes it even stronger), and that he doesn’t lose Power VS, as other Careers do from taking more defensive builds on Cata.

He can basically stay more offensive for longer than other Careers while also having plenty of Melee Passives at the same time.

E.g. on most of our Cata builds (unless the Career Passives allow us to do the oppisite), don’t go for breakpoints. We take Stam/Crit(Swiftslaying)/Block cost, for survival. So most Careers can take a breakpoint hit on Ranged, whereas Zealot, which should be mainly a Melee Career, does not. WHC should have better ranged than him, imo, but doesn’t because tagging can be unreliable.

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Just wanna comment on this;

Don’t agree here, whc is super strong already, needs skill to keep up his ammo and can kill every special with a hs on cross that is. i even think whc crit on ult talent is too strong and goes to well with his passive.

Also zealot isnt as tanky as Ib, fk maybe depending on his weapons. Zealot is however super tanky in comparison to his damage output, basically a stronger and easier to play unchained.

Purely anecdotal, but I can’t remember the last time I had to get a -mediocre- zealot up from being downed. Knocked off a cliff/ledge yes, downed for anyother reason whatsoever? No. A good Zealot is still a one man powerhouse that can blow a boss away with his BoP, tank through a Plague Rat bunch, mince a horde and kill specials.

If anything BH should have better ranged than Zealot, and @anon75893681 's analogy with Unchained is quite good. If Zealot had to play risk/reward with his Health Pool in the same way Unchained had to play with the overcharged I’d have more respect for Zealot players. Now I play Zealot after 8 pints of premium lager and barrel through a match with barely a thought for self preservation. Very agressive Zealots never lack for enemies to keep up the THP pool, on any difficulty.

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Personally I agree with pretty much everything., hence no specification.

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Enjoyed your post! I agree that Vermintide 2 needs amendments in order to solve its replay value! I have a post voicing my thoughts on what changes could be made in order to transform the game into holding that replay value that would make the game more popular and lucrative. Would love to hear your thoughts. Thanks!

Hi, please try not to necro threads to promo your own feedback thread. I won’t lock this one since it might spur some conversation, but try and let your thread stand on its own merit rather than advertisement.

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