Hi everyone. WoM has changed the gameplay and data (old beta section, poll, feedback section) say that the majority of players hate how current Vermintide works…
Everyone has his opinion, no doubts, but imho there has been a misunderstanding: we could consider the STAGGER as the hot theme… but it is just a little slice of the cake called “Where is my old game?”.
In my opinion the problem isn’t the harder difficoulty, but the type of difficoulty. Currently I feel that the game is unfair because too random; I feel that, regardless our skill, we can’t avoid certain hits or we can’t win certain situations.
There are some unfair/broken things that must also be fixed in Cataclysm, but the problem becomes more serious if all these factors, that I have written below, are present in Legend. Legend should be a difficoulty that let to farm the experts players also in quick play, but now you almost need a premade like you was in Cataclysm. No farming = no progression = dead game.
Let me explain it better.
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Unpredictable damage: we can’t see or dodge certain damage. Why?
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Gameplay itself (damage while pushing/dodging): we had dodge dance. Maybe it was a little bit too easy, but it was fun, dynamic and it needed rhythm. Now what do we have?
- We can be hit while pushing. Simple. We push away first line enemies, but often the “second line” can just hit us;
- With the current dodge window, how can we dodge safely? We can see first line enemies’ attacks and we can dodge them… but we can’t see the attacks from concealed enemies into hyperdensity. Other damage taken.
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Enemies just spawn on our back and they don’t emit sound. There is little to say, we can’t do anything;
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Unpredictable attacks: sometimes we haven’t the time to react;
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Tracking: why must we be accurate with dodges, while enemies have a magnet? Totally unrealistic: they seem to be mounted on a pole;
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Phantom range: some enemies hit us also without… hitting us;
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Aggresive enemies: this is just a factor that increases the problem.
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tHP doesn’t exist: this point is heavily linked with the previous one. We can’t dodge certain attacks and we haven’t the tHP to tank them. tHP is fundamental because “exchanged hits” is (sadly) a Vermintide 2 mechanics.
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tHP on cleave simply doesn’t exist. We MUST NO use it, regardless build or weapon;
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tHP on crit/headshot is too random. Before, with certain styles, it was a “winning bet”; currently it is just a risk (we choose it if we haven’t a better option);
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tHP on stagger is strictly linked to some (few) weapons. Or we use that weapons or we don’t gain tHP;
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tHP on kill is the only decent talent… but just good, not great. If the game spawns mainly Skaven hordes, we will not gain nothing. And we must compete against our teammates to “steal” Elites.
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Various bug: https://www.youtube.com/watch?v=eDZVHTHTWSg (thanks @LightKross)
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Hit registration problems;
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Bugged sound: both for Specials and for enemies that attack us from our back;
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Enemies spawn on our back;
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Enemies can walk through walls;
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Enemies disappear and appear in another location;
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Final events: in 1.6 they were a little bit easy, but now we have the opposite problem. Certain events are still balanced. But other ones are unfair. Not hard, just broken. The game vomits on us an infinite number of hordes, elites and specials (while we must complete the objective). We haven’t the space to valorize our skill; there isn’t strategy or tactics. There is just a mess where we must hope that our team “has the numbers” to do enough damage and that every teammate does perfectly his job and that we have enough luck. Still hard with a premade. Totally inconsistent in Quick Play.
The hardest ones are:
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Convocation of Decay;
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The Screaming Bell;
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Fort Brachsenbrücke;
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Garden of Morr;
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Engines of War (the parth with the explosive barrels);
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The Skittergate (only when IA get crazy and it spawns only Monks);
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Dark Omens, the worst one.
Moreover they literally destroy the pc. I have an average pc that let me to play Vermintide at 60fps… but guys, for example during Screaming Bell event, I drop to 15fps.
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Beastmen. Vermintide’s factions are meant to have pro and cons. While Beastmen just overshadow the other factions. Ironically, if I wanted maximize my victory chance, I should restart until I don’t see them at the start.
Moreover they are boring to fight.-
They are simply faster, stronger and more resistant (not thanks HP, but thanks their stagger resistance: remember that toward a staggered enemy we can do +40/60% damage)… but they are NOT less numerous;
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they are the faction most affected by bugs (bad spawn, bugged sound, strange behavior… and the other things seen above);
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They are a meat wall (like fighting against an horde full of maulers or beat a wall with a spoon); too much stagger resistance that means toughness and the possibility of being easily surrounded;
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Their spears can hit us while concealed behind hyperdensity;
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They are too quiet: they just spawn/appear on us without emitting sound;
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Banner guys and buffed enemies can block us in a tight place;
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They have unpredictable attacks;
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They seem a dark blob: we can’t distinguish what the individual enemy does;
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Archers are just boring.
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---------------------------------------------------------CONCLUSION (TL;DR)----------------------------------------------------------------
As already said, the problem isn’t the grade of difficoulty, but the type. Unpredictable attacks, be hit also while pushing/dodging, inexistent tHP, final events that just vomit on us the entire world without logic, enemies spawned on our back, some old bugs, Beastmen that overshadow the other factions… all these things don’t make the game harder, but just unfair. Both Legend and Cataclysm.
And if we meet these problems also on Legend, how it happens, we have the death of the game. Legend should let expert players to farm also in quick play, otherwise there ins’t progression, and without progression we have a dead game. Currently we almost need a premade also for Legend.
An “endgame players” without a group, how should he do? Should he rush Recruit to gain the DUST?
Should he play on Champion to gain Red Items? Where the % to drop them is almost non-existent and where we find lv15-25 players that they are RIGHTLY learning the game?! BUT MOST IMPORTANTLY Champion is too boring! An expert player can’t have fun there.
Fatshark, you can’t force people to find a group a year after the release of the game… not every one can do that.