Yeah I’ve been away. The many fail and locks and grind got to me. Ended up another causalty of darktide.
One of the biggest problems when I left was relative movement speed. I’ll take a look at power maul when I get back in, but it’s hard to imagine it isn’t still hot garbage.
When you would hit the button, you would slow from a walk to a literal crawl, so slow that you’d lose your spot, the guy you wanted to hit was killed by your team, and by the time you got to the next guy, charge had worn off. It was also so slow in movement as to be ridiculous. You had to spec entirely into stamina just to keep up.
Terrible design, nerfed into the ground before it was launched. (Now I’m talking about the Ogryn maul, not the zealot crusher, just to be sure we’re on same page.)
It might have been the worst overall weapon in the game, and it should, being a super high tech magic future weapon, have been one of the best. Ogryn knife out competed it in pretty much every respect, Damage, movement, dodge, even attack pattern.
You know something is wrong when the humble knife is outcompeting super future tech lore wise purpose designed to be amazing at melee at a (theoretically) high production cost.
And you had largely the same problem as psyker. If you went as Psyker, AND your brought your lore weapons, say a staff and a force sword, you’d be way, way in the back, and forget checking side paths for plasteel, because your lore weapons needed to be nerfed somehow, and the how was to slow you down.
Then, and this really bugged me, still salty about it… in beta, the psyker had the best ult. It was a push that would knock down the whole horde, which was cool, fun, and fine considering what the vet had with grenades.
But by launch, it was nerfed hard. Then it was nerfed again… and then they come out with the update… and it’s back in the game except it’s not psyker anymore. It’s vet’s shout!
It was “?too strong?” so they nerfed and nerfed and nerfed it, only to give it back as strong or stronger to another character.