Really hope that new weapons arent nerfed on arrival

We’ll see if Fatshark learned the lesson that fun and buffing are the way to success. I hope they wont be afraid of the constant tryhard whining for nerfs and make the new weapons neutered on day one just to improve them 6 months later. Make them fun now.

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i dont think they will, they have clearly abandoned the nerf path after 2 years for no particular reasons

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Really hope so!

They have to be good, and only where a minor fix is needed

I really don’t get this.
If weapons are too strong when introduced, people complain. Then if they are nerfed later, people also complain.
If, instead, they start out too weak… people complain.
There’s no pleasing everyone.

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So please the majority by releasing them strong. The only people whining about strong weapons are people with throusands of hours that find the game boring. Thats a loud minority at best

Lol
Now you ask buff of things not even implemented?

You know you can play solo mod (except if you’re on console), and that you can add a mod that permits you to be invincible etc.

You should play that instead of trying to play difficulties that are made to challenge players.
There is no reward for playing auric and maelstrom missions.

I hope that these weapons won’t be too strong. And I wait for the 2H power sword for the zealot. But I really hope it won’t be in Dexta standard, so a weapon that can one shot everything in no time.
And no, havoc is not interesting me. I love to play with random guys, and this mode is clearly made against this. I will see when it releases, of course, and I will test it. However, more I read about it, less it seems interesting. It even seems totally against how I play the game.
I don’t want to have to pick OP weapons just to complete a mission…

And no, I don’t feel the game boring… I play it every days. What I feel boring is when someone use an OP weapons or something that kills any challenge (smite by example)… here it is boring.

EDIT: As an example, I have cheathappens lifetime and premium. And I have used it a lot. But every times I used it, the game where I applied cheats has become boring soon enough.
When I started Star wars Outlaw, I have used cheats. Then I decided to start again the game without cheats, just to see if it was more interesting. The difference is huge. With the cheats, it was so easy that it was boring… without the game was interesting.
In a game where you have 7 difficulties (darktide), everybody should be able to find the right difficulty level. And the developers should not make Auric damnation a sort of malice. Or they will loose the players with thousand hour of play. This is exactly these players that buy cosmetics… so their revenue source.

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At this point you’re just making topics to bait people. :thinking:

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yes bro, its called preempting bad decisions. I dont want the weapons to suck because you people will cry about “trivializing muh challenge” and then wait 6 months for Fatshark to buff them.

Dexta standard is an 80% damage weapon, especially a two handed power sword should SLAUGHTER low level chaff with lots of dismemberment and be strong enough to two shot a Crusher with its power-up on. I dont want a wiffle bat with a Powersword skin that has to hit a Crusher 7 times to kill it just because the tryhards 4 thousand hours think its more challenging.

Helldivers 2 proved that ingnoring sweats is the way to success. Im sorry but your “im a cosmetics whale” blackmail doesnt work.

Nope its unironic. If some tryhards get triggered by it, that just proves my point.

I don’t have problems with that… if, as I expect it will be, this is a really slow weapon.
But then I suppose you won’t be happy.

I really don’t think.
Players number go up and down. It goes up at every warbound, and then go down after. Look at steamchart…
The game has fall from 458 709 (peak in february 2024) to 75 778 (peak in last 30 days).

But tbh, you can’t compare both games. The railgun nerf, by example, was so strong that I was reluctant to pick it cause when a bile titan was spawning, you were without any tool to face it (except the famous hellpod on its head when someone revive you).
I don’t think it was even asked by the community to nerf it to the ground.

Here, several things are too strong and the community says it. We can disagree of the power level of the too strong weapons, and also the solutions, but we may agree that they are too strong.
As an example, DS. I think that DS should not be nerfed in the current power level in darktide. However, I have no problem at saying it is clearly too strong. But I don’t want that they nerf this weapon and don’t address the others problematic weapons.

Helldivers 2 didn’t prove jack. I even disagreed with the direction they went initially (While I’m someone who wants nerfs in Darktide) because they didn’t go for the genuine challenge route, they went for the frustration route. People often conflate the two when it’s not how it works at all. (Similar for people viewing tedium as challenge)

The game might be better overall now, but them doing dumb things that just made the game miserable wasn’t the way to go. Wanting balance is not synonymous with adding anti-fun stuff.

Ah yes, anyone who disagrees with you on anything is a triggered tryhard. You really don’t see the issue with just lumping people together like that in antagonistic topics like this?

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Hopefully, Dexta is alone in its “buff everything” crusade…
Now he asks buffs of things not even in game… rofl

EDIT: I think that I have said enough of what I think about the buff everything… our power level is already too high. So, as someone told it to me, better to let his opinions not commented.

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I, for one, am very much looking forward to inevitable post asking for best blessings and perks on new weapons

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And come they shall!

It is objectively better to either release strong weapons and leave them alone or release weaker weapons and buff them shorty afterwards.

Releasing OP weapons and nerfing them later is a bad and shady practice, baiting people to sink their time to max them out, only to be nerfed shortly after.

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Yeah, I really don’t think that Fatshark’s going to pull an Arrowhead and nerf weapons just before releasing them. I remember the Freedom’s Flame Warbond. I always loved the Cookout, though! It’s impossible to make a Phosphex Shotgun feel bad, I guess.

All in all, I’m sure that the new weapons will be just fine.

Remember Polar Patriots warbond on the release? Tenderizer was a downgrade of the stock Liberator (lower fire rate and less mag size, identical other stats), yet pseudo-hardcore troglodytes screamed how awesome this gun was and saying that it’s bad was a skill issue. This behavior is much worse than asking for buffs (even if they are unjustified), especially during that state Helldivers 2 used to be, so I guess I understand where OP’s antagonizing behavior comes from.

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I dunno, that seems to be the practice of some accomplished developers, f.Ex. with new civs in AoE2, where they are purposefully strong at the start, when players don’t know the ins and outs, and they want more testing data on the new content, then they are nerfed a bit, and then they check a month later what the balance has settled at.
Pendulum balance is a reliable method to quickly arrive at “close enough”, while tiny iterations work best on things everyone already (thinks they) understand.
Admittedly, adding free new weapons, with new skins and movesets, to a game that has a limited selection of them that are also a focus of gameplay, will likely provide enough traction.

Personally, I think it’s best to release weapons balanced like they think they should be balanced; Some will turn out strong, some weak, and hopefully there’s enough interest early on that they’ll actually adjust them.

That means devs are either not compitent enough or do this on purpose so more people buy brand new stuff. It’s obvious. I remember when I played CoD, there were ridicious power gaps between each new and old content.