I can’t believe that’s true, I’ve literally yet to run into anyone that does actually like it - every game that it’s played everyone rails against it. Plus, for it to be a pro-move to ‘all stand in a corner and swing wildly’ is incredibly lame as a designed tactic to be employed. Not to mention, on damnation you get those plus your hated bombers, so it denies the corner you’re all standing on top of each other in.
“But that’s the point, sunnytater! they’re meant to bunker you in a–” yes yes obviously, but what about ALL THE GUNS that are already doing this? Now we have 37 zerglings that teleport wildly to deal with on top of the other specials that, even when ‘swinging wildly’ can still pounce you due to Fatshark knows why?
They aren’t fun. Full stop. Maybe if they had reliable physics… maybe… actually no I take that back, not even then.
Hot tips are not pro moves. They are just what works. Feels like you are really put off by these dogs.
They die pretty easy too. So you can just kinda fire wildly at them.
I am not one of the ‘this game is not on my level’ players. I legit have not had any issues with them to make me salty. They are a fun challenge to me. I can see that they are not to you, and I can see how they might not be to some folks. The answer is going to be the same for any challenge that comes up in mission. If there are shooters, then your ranged threat person needs to be protected from dogs while they deal with the problem. IF the problem there is that everyone goes melee and scatters, then someone needs to direct traffic and communicate.
OR, that modifier is just not fun for you. They got enough positive feedback for it to keep it since the ‘try out’ period. All I can do is offer tips. <3
Only reason I hate hounds is because my dodge and/or push doesn’t prevent them tackling me. I’ve been completely out of the way and the hound would 180 just to grab me, after it already flew past. THAT’S why I hate hounds. If they weren’t janky with grabs, they’d be fine
Dogs are fun, especially if they spawn during a horde. They also change pacing, everyone is doing their own things - searching for plasteel or ammo crate, clearing some rooms form mobs and than awooooo you all need to gather.
Yeah, not a fan of new dogs. They still make movements that can make them impossible to predict, which is great now that they come in groups of 10 or whatever, and they still have a space program that just ghosts them for just long enough for you to get busy with something else before silently dropping them on your head.
Standing in a corner spamming lights and pushes is like in V2 when people stand at the top of ledges and spam lights on enemies climbing up. FS did great with reducing that sort of thing in DT and now they’ve just gone and added more of it. Miss me with that junk.
It’s also seriously unfun to have the rest of your team get pinned and then get gangbanged by 8 of them in a row half a second apart from eachother. The baby dogs, at least, should work like the mutant, where they grab you, hurt you a bit, then let you go.
No. The dogs are fine, aside from some remaining herky-jerky-ness.
Without dogs, the game would be immeasurably easier, so much so that there is no longer a point to the higher difficulties.
Dogs have a very specific role, they are this game’s assassin. They pin you down and keep you pinned until removed or Game Over. The other disablers are much weaker in comparison, particularly the mutant who really just lightly damages you and throws you around.