DOGS are the worst

They’re like ''Molerats" in Fallout 4 and also Fallout 76 - the worst… so buggy, so unpredictable, so op for what they are supposed to be.

These little hounds, they’re the worst.

Now, here’s what I think ought to be changed: being locked by dogs.
If you are locked by a dog, you ought to be able to counter it, by beating the dogs head and body until it gets off you, perhaps with the melee key, left mouse etc, being held or clicked…

SERIOUSLY, doesn’t this seem more fair, and reasonable?
a max health ogryn, it’s hard to believe the dog would be able to hold him down, let alone keep him held down. It looks like the ogryn would have no time breaking the dogs neck, or kicking or throwing it off.
And the smaller, human classes, sure, they should have a much harder time of it, but still, if they have enough health and toughness to counter and free themselves, should be able to.
Perhaps there ought to be even be an incentive and bonus for those using the smaller “combat knife” weapon, allowing quick dispatch of dogs if they one, compared to larger melee weapons… and maybe even something special psykers can maybe do like attempt a brain burst.

Then, it would be more balanced and fair, if the player can do these counters before their HP/toughness is depleted, then they should be freed… seems fair to me.
seems Entirely unfair and something very much people dislike otherwise… i mean, sure, it’s great to have the option of teamwork, but sometimes it cannot be relied upon. and sometimes it is just entirely unfair to make us rely on solely audio based queues, and have a full health character, perhaps the last one alive, be defeated because they missed a single dogs lunge.

they also seem to be way tankier than they ought to be. no offense, but i’ve seen them tank some high dmg shots that would, realistically, tear their little doggy bodies to doggy bits in 1 hit.

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I find them to be 99% consistent. Remember that pushing them is supposed to be their counter. It’s important to know they can’t be staggered while they’re doing parkour (jumping over barrels etc) because thats just how that works in this game. The only slightly unpredictable thing they do is when they instantly jump instead of doing the little pounce windup, but it’s suppsoed to be something they can do out of a sprint only. Sometimes they do it in werid situations though.

Nah it’s a coop game. The mechanic is specifically supposed to be soemthing that you have to get bailed out of by someone else. It’s not meant to be a god of war quicktime event.

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Yeah now that dogs push heretics out of the way I think they might be undertuned if anything. Not sure if I care enough to see them buffed, I am still traumatized by the launch dogs that would ignore anything short of dying mid-jump with their ridiculous host advantage and had 400 more health. I don’t ever want to go back to those heckin puppers.

I remember when Hunting Grounds still used regular Pox Hounds :sob:

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Dogs have been crazy nerfed already they definitely don’t need to be nerfed more. You can just about push them out of their leap from a postcode away. They also can’t handle you standing on barrels or boxes most of the time.

I literally had an issue when dodge-push-blocking one that still managed to get me! It literally did some freaky mid-air U-turn of its body and locked me down, literally caught the AI cheating was my first thought as I was managing to handle these hounds very well 99% of the time