They’re like ''Molerats" in Fallout 4 and also Fallout 76 - the worst… so buggy, so unpredictable, so op for what they are supposed to be.
These little hounds, they’re the worst.
Now, here’s what I think ought to be changed: being locked by dogs.
If you are locked by a dog, you ought to be able to counter it, by beating the dogs head and body until it gets off you, perhaps with the melee key, left mouse etc, being held or clicked…
SERIOUSLY, doesn’t this seem more fair, and reasonable?
a max health ogryn, it’s hard to believe the dog would be able to hold him down, let alone keep him held down. It looks like the ogryn would have no time breaking the dogs neck, or kicking or throwing it off.
And the smaller, human classes, sure, they should have a much harder time of it, but still, if they have enough health and toughness to counter and free themselves, should be able to.
Perhaps there ought to be even be an incentive and bonus for those using the smaller “combat knife” weapon, allowing quick dispatch of dogs if they one, compared to larger melee weapons… and maybe even something special psykers can maybe do like attempt a brain burst.
Then, it would be more balanced and fair, if the player can do these counters before their HP/toughness is depleted, then they should be freed… seems fair to me.
seems Entirely unfair and something very much people dislike otherwise… i mean, sure, it’s great to have the option of teamwork, but sometimes it cannot be relied upon. and sometimes it is just entirely unfair to make us rely on solely audio based queues, and have a full health character, perhaps the last one alive, be defeated because they missed a single dogs lunge.
they also seem to be way tankier than they ought to be. no offense, but i’ve seen them tank some high dmg shots that would, realistically, tear their little doggy bodies to doggy bits in 1 hit.