DOGS are the worst

They’re like ''Molerats" in Fallout 4 and also Fallout 76 - the worst… so buggy, so unpredictable, so op for what they are supposed to be.

These little hounds, they’re the worst.

Now, here’s what I think ought to be changed: being locked by dogs.
If you are locked by a dog, you ought to be able to counter it, by beating the dogs head and body until it gets off you, perhaps with the melee key, left mouse etc, being held or clicked…

SERIOUSLY, doesn’t this seem more fair, and reasonable?
a max health ogryn, it’s hard to believe the dog would be able to hold him down, let alone keep him held down. It looks like the ogryn would have no time breaking the dogs neck, or kicking or throwing it off.
And the smaller, human classes, sure, they should have a much harder time of it, but still, if they have enough health and toughness to counter and free themselves, should be able to.
Perhaps there ought to be even be an incentive and bonus for those using the smaller “combat knife” weapon, allowing quick dispatch of dogs if they one, compared to larger melee weapons… and maybe even something special psykers can maybe do like attempt a brain burst.

Then, it would be more balanced and fair, if the player can do these counters before their HP/toughness is depleted, then they should be freed… seems fair to me.
seems Entirely unfair and something very much people dislike otherwise… i mean, sure, it’s great to have the option of teamwork, but sometimes it cannot be relied upon. and sometimes it is just entirely unfair to make us rely on solely audio based queues, and have a full health character, perhaps the last one alive, be defeated because they missed a single dogs lunge.

they also seem to be way tankier than they ought to be. no offense, but i’ve seen them tank some high dmg shots that would, realistically, tear their little doggy bodies to doggy bits in 1 hit.

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I find them to be 99% consistent. Remember that pushing them is supposed to be their counter. It’s important to know they can’t be staggered while they’re doing parkour (jumping over barrels etc) because thats just how that works in this game. The only slightly unpredictable thing they do is when they instantly jump instead of doing the little pounce windup, but it’s suppsoed to be something they can do out of a sprint only. Sometimes they do it in werid situations though.

Nah it’s a coop game. The mechanic is specifically supposed to be soemthing that you have to get bailed out of by someone else. It’s not meant to be a god of war quicktime event.

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Yeah now that dogs push heretics out of the way I think they might be undertuned if anything. Not sure if I care enough to see them buffed, I am still traumatized by the launch dogs that would ignore anything short of dying mid-jump with their ridiculous host advantage and had 400 more health. I don’t ever want to go back to those heckin puppers.

I remember when Hunting Grounds still used regular Pox Hounds :sob:

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Dogs have been crazy nerfed already they definitely don’t need to be nerfed more. You can just about push them out of their leap from a postcode away. They also can’t handle you standing on barrels or boxes most of the time.

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I literally had an issue when dodge-push-blocking one that still managed to get me! It literally did some freaky mid-air U-turn of its body and locked me down, literally caught the AI cheating was my first thought as I was managing to handle these hounds very well 99% of the time

I’m all for making disablers less annoying, but tbh they seem like the more ‘not bad/actually designed for this game’ variant of the trio. They can be shot off your body, explosions/mutants running by/flamers drop them off to, and the main thing that all have said already is that you can push them.

Something I also learned is that pushing is omnidirectional (to an extent), so if you hear one winding up just shove. Sure, not everyone (including myself) has that kind of reaction time, but it’s something to keep in mind as it made them a LOT more bearable to me (especially with the hordes of them, just melee shove melee shove melee shove until they all are dead, most of the time works and the few times one might get through, hopefully your team has one functioning brain cell between them and can fire a shot your direction/was doing the same as you and they get thrown off anyway XD).

The fact you can dodge them is nice to, making your character tiny (outside of Ogryn, Ogryns just die sadly) is awesome as if you’re in the middle of a dodge/slide they tend to fly right over you/bonk on your head and give you a smooch before flying by. My annoyances with dogs dropped 10 fold the moment I made all my people characters smoll.

(I will say in regards to dogs health though, would be nice if BB wasn’t ‘dog’ and actually killed them in 1 shot…sucks it literally can’t without them already being hit first/using a key stone on damnation when that’s literally what a penance tells you to do xD and they are just flesh for emperors sake).

Trappers on the other hand…I want them deleted, or at least make it so the net just ‘drops you in place’ and doesn’t yank you 50 yards out of position. I despise them with such a vehement hatred I have to utilize mods that just yell out their location as they are just unfun. Punish you if you’re with your team, punish you if you aren’t, punish you for breathing to hard. They just…I hate them, I end their miserable lives every time I’m given the instant notice they exist, as losing to them feels like horse as the only counter is ‘don’t be in the wave playing the game, have maximum dodge distance, pray as they might still hit your big toe anyway’, besides killing them before they can get to you (but that’s everything).

Mutants, whatever, they can be super annoying when they won’t just leave you alone in a horde and you can’t immediately deal with them, but at least they don’t insta kill you and just throw you around.

Dogs seem to be one of the few actual things that got mostly fixed since the launch (they were pretty much un-pushable and un-dodgeable back then). Yes, they sometimes glitch and warp through space, sometimes they latch at you in one frame, even when facing the other direction, sometimes they take no damage for some reason (true for all enemies, most likely lag-related issue or whatver), but that would 10-20% of the dogs max.

Trappers on the other hand… One of the most glitchy and worst designed enemies in the game still.

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Heu… No

And yes, i have lost a lot of games cause of them
But, with enough time, dog stops biting you. Also, most of the time, you can be saved by a poxbomber or a bomber.
My advice… Hound resist

Also, we had, for a lot of time, dogs bugged. Now, you can push them (but beware of stamina) or dodge them. And the greatest way to deal with them is to bash them in the air.

You just need to train against them.

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as many thousand hours i’ve sunk into the fallout franchise (and no that theme park disgrace 76 that wears its face aint “fallout”), starting with fallout 1 in 1997, modding new vegas and 4(god knows it needs them :smile:) to the brim, any enemy mechanic is in a harmless singleplayer experience.

fallout 4 molerats dont do anything in particular to be of any danger no matter the level, whereas dogs in darktide fill the vital role of disabling single team members and act as awareness check for the player and his mates.

granted, at beta/release dogs were touched by so many warp shenanigans, that was a problem.

but today, dogs are in a place where you can dodge them reliably even if they charge you from behind, by sound, without looking.

once they’re airborne their path is fixed now, yes they spin like crazy sometimes before liftoff but after they jump its just a matter of either dodge or, given a proper weapon for the job, oneshot them midair.

makes for some fun moments as well.

so in summary:
fallout is a “feel good” singleplayer experience with levels, perks, skills etc, health varying all over the place depending on your s.p.e.c.i.a.l points (i was there when the were getting denied the G.U.R.P.S for being too violent :rofl:) and while the gunplay im fallout 4 is “acceptable” and an improvement compared to say new vegas, its nowhere in the same ball park as darktide’s combat flow and fast paced gameplay.

dogs trappers mutants flamers bombers and bursters are all doing their specific job on the “chess board” shaping an ever changing engagement at a seconds pace.

“molerats” pop from the floor, charge at you for a few meters (easily outrun backwards), would need an annoyingly amount of hits to get you down ( even modded so enemies deal a lot more damage and transmit debuffs like bleeding etc.)

the dog takes you out of the game if you’ve been careless, too far away from your team or lacked awareness…

i take you’re at lower difficulties right now, if so relax at the thought that by the time you’re fit for damnation and above, dogs will give you a mild chuckle

You can interrupt dogs even if they are locked onto someone else with stagger ignoring attacks, aka weapon specials.

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tbh the only surprise i have with dogs is when they jump without pounce animation, sometimes even sideways. trapper nets through whatever is in front of me are much more annoying.

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To be honest, I still like hunters and gutter runners much more, since they both have the option to leap from much further away. Batting those away mid-leap is much more satisfying than dealing with the dog.

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