I may have already created a thread on this but I wanted to summarize my thoughts and give other players an opportunity via poll to add their thoughts and aggregate their opinions.
Do you like Hi-Int Hunting Grounds?
Yes
No
Medium
Other (explain)
0voters
Do you think Hi-Int Hunting Grounds is Fun?
Yes
No
Yes, butā¦(explain)
0voters
Do you like the smaller weaker dogs in larger numbers?
Yes
No
Yes, but⦠(explain)
0voters
Do you like the AOE pushback the dogs have?
Yes
No
0voters
Do you like the amount of corruption the dogs deal?
Yes
No
0voters
Do you like that a single dog still pins each player?
I think the dogs are fine in Hi-Int. They have a really small HP pool and are fairly easily dealt with. But thatās also the problem. Outside of Hi-Int in a Hi-Int situation they are a waste of time. Just hide around a corner and attack through the wall.
With 2+ Bulwarks, 2+ Crushers, Ragers, Gunners and a horde barring down on you they are a nuisance however.
First of all, thanks for creating a thread like that. I think player feedback for the devs canāt get more clear than this.
As for Hi-Int Hunting Grounds, Iām not a fan of High Intensity myself - nothing wrong with it, it just makes me stress out too much - but Hunting Grounds themselves are fine. Dogs arenāt too dangerous by themselves, this condition (modifier/mutator etc) is mostly just a ācohesion testā; if players can quickly group up together in a more or less safe spot then they will be okay. They force us to work together and that is good in a co-op game.
The only thing Iād change is the number of packs sent after us. If weāve survived the first one or two then it means that weāve hunkered down in a safe position and next packs will simply get killed off with no effort. There is no point to them other than to waste our time.
I think the same⦠and I have died in my last game cause of them. But we made a mistake and at this difficulty level⦠thatās normal to die from a mistake.
The only problem I have with dogs is that now⦠you cannot push them when they jump at you⦠or did I miss something?
Nah thats still in but it is still super server dependent and unreliable. Sometimes you push and the server thinks the dog was somewhere it wasnāt when you did the shove so it doesnāt count.
Well, 100 % of the times I tried to push⦠I ended under a dog. I donāt even try now.
I dodge or I spam ammo to kill the dog.
Pushing it when the dog is on floor works⦠once it jump, no way to push it.
Try shoving earlier than you think you should. Shoves have a generous radius and dogs stop existing sometimes about halfway though their jump. Personally i find it easier to melee them out of the air so i just play dog baseball now.
Still no fan of Hunting Grounds personally. I am fine with it ending up as a special condition, as long as I donāt have to play it. Dogs on their own are already very janky and them coming in groups - even on hi in with a decent group - gives way too much incentive for very cheesy/boring strats if you wanna clear them consistently.
Iād much rather see something like:
Armored Assault:
Deal with periodically spawning armored patrols.
Occasionally the game director spawns these enormous waves of scab assault troopers mixed with maulers and its super fun. They all start yelling and screaming and its pure pandemonium.
I agree, though, shock troop gauntlet is the SPECIAL condition of choice. But where are the Elite conditions?
Agree. For me the issue with stuff like Hunting Grounds or Sniper-WhateverItāsCalled is that to me it shows specialist enmies are specialist for a reason. Once you take out that element of having to decide what threat has to be prioritized it gets mundane quickly. Even on hi in - sure there might be other stuff - but having a group of wolfies running around always supercedes that.
More of something is not always better.
Hi-Intensity with dogs is fun, but after a while it can get real stale. Itās the same tactic every time.
Hear dog pack with horde?
Wait for 30sec and group up and kill them
Rinse and repeat
The only time there was trouble is when there are bosses paired up with the pack. If you didnāt kill the boss fast enough the dog pack would become a problem, but most of time weāre able to kill the boss before the pack even comes.
Another thing I donāt understand is why there are NO other specials spawning when the dog packs come? I would think High Intensity is High Intensity. Even though itās āHigh-Intensityā there is no mutants, flamers, bombers, or trappers spawning when dog packs come. ITāS HIGH-INTENSITY. The heretics should be throwing everything at us. I would really like to see more variety when it comes hi-intensity hunting grounds.
I wish we had some kind of map selection, but given the state of the game. I donāt know if Fat Shark will ever do that. If they canāt give us map selection with difficulty and modifier; at least give us 1 map in low intensity, 1 normal, and 1 high-intensity. Then after selecting the map give us a choice to choose modifiers.
Blockquote
Occasionally the game director spawns these enormous waves of scab assault troopers mixed with maulers and its super fun. They all start yelling and screaming and its pure pandemonium.
Speaking of enemy chatter, with the cut back aggro zone on shooters Iām hearing the rest of their dialogue and Iām amazed at how fleshed out they are. They even have lines for pointing out your squadās bad teamplay.
As for dogs they can be fun, but no one wants to risk the run on them in high difficulty so they just slow the pace down to a crawl. Iām very often stuck in pubs where they just start meleeing a monster door or regular door whenever the puppies howl and the round time goes to 40m or more, but without actually being an interesting slog of all enemies killed like shock gauntlet. It is better than sniper mode but that isnāt saying much. I only appreciate the unlimited ammo mode if a vet is around.
Less pups per wave and less pup waves imo. Even these little pups still jank hard. I also think that they should take 5x melee damage instead of 3x so they donāt survive a ton of melee attacks with like 20 HP but thatās just me. I hate watching them survive a club hit with an actual empty health bar.
I hope they add another Ogryn enemy type too, I love the 3 distinct enemy personalities we got right now. Bulwark is easily the best for his āwrecking crew!ā battle cry and the oafish grunts he makes when he gets cracked on the head.