Hi-int Hunting Grounds Feedback #2

I may have already created a thread on this but I wanted to summarize my thoughts and give other players an opportunity via poll to add their thoughts and aggregate their opinions.

Do you like Hi-Int Hunting Grounds?

  • Yes
  • No
  • Medium
  • Other (explain)

0 voters

Do you think Hi-Int Hunting Grounds is Fun?

  • Yes
  • No
  • Yes, but…(explain)

0 voters

Do you like the smaller weaker dogs in larger numbers?

  • Yes
  • No
  • Yes, but… (explain)

0 voters

Do you like the AOE pushback the dogs have?

  • Yes
  • No

0 voters

Do you like the amount of corruption the dogs deal?

  • Yes
  • No

0 voters

Do you like that a single dog still pins each player?

  • Yes
  • No
  • Other (explain)

0 voters

Do you like the number of dogs in each pack

  • Yes
  • No

0 voters

Do you like how many dog packs are sent

  • Yes
  • No

0 voters

1 Like

Here are my thoughts:

  1. I like Hi-Int Hunting grounds when it confounds other gameplay events, like fighting a horde and dogs at the same time
  2. I don’t like having large numbers of waves of dogs
  3. I don’t like having to sit in a corner and play whack a mole for 2 minutes
  4. I do like having large numbers of dogs attack me
  5. I feel like it would be better if just one dog couldn’t take me down and instead it was 1st dog slows, second dog downs.
  6. I think it would be better not as a mode but an event in normal missions. It feels really gimicky after the umpteenth time and not very cool.

Update - Added two polls based on my thoughts.

2 Likes

I think the dogs are fine in Hi-Int. They have a really small HP pool and are fairly easily dealt with. But that’s also the problem. Outside of Hi-Int in a Hi-Int situation they are a waste of time. Just hide around a corner and attack through the wall.

With 2+ Bulwarks, 2+ Crushers, Ragers, Gunners and a horde barring down on you they are a nuisance however.

1 Like

First of all, thanks for creating a thread like that. I think player feedback for the devs can’t get more clear than this.

As for Hi-Int Hunting Grounds, I’m not a fan of High Intensity myself - nothing wrong with it, it just makes me stress out too much - but Hunting Grounds themselves are fine. Dogs aren’t too dangerous by themselves, this condition (modifier/mutator etc) is mostly just a ā€œcohesion testā€; if players can quickly group up together in a more or less safe spot then they will be okay. They force us to work together and that is good in a co-op game.

The only thing I’d change is the number of packs sent after us. If we’ve survived the first one or two then it means that we’ve hunkered down in a safe position and next packs will simply get killed off with no effort. There is no point to them other than to waste our time.

1 Like

Dynamic pack size based on player clear time would actually be very clever and fun. Strong idea.

I think the same… and I have died in my last game cause of them. But we made a mistake and at this difficulty level… that’s normal to die from a mistake.

The only problem I have with dogs is that now… you cannot push them when they jump at you… or did I miss something?

1 Like

Nah thats still in but it is still super server dependent and unreliable. Sometimes you push and the server thinks the dog was somewhere it wasn’t when you did the shove so it doesn’t count.

1 Like

Well, 100 % of the times I tried to push… I ended under a dog. I don’t even try now.
I dodge or I spam ammo to kill the dog.
Pushing it when the dog is on floor works… once it jump, no way to push it.

Try shoving earlier than you think you should. Shoves have a generous radius and dogs stop existing sometimes about halfway though their jump. Personally i find it easier to melee them out of the air so i just play dog baseball now.


I like the condition BUT i’d prefer Hunting grounds+LIghts out or Vent flush. An unseen dog is the deadliest.

1 Like

Still no fan of Hunting Grounds personally. I am fine with it ending up as a special condition, as long as I don’t have to play it. Dogs on their own are already very janky and them coming in groups - even on hi in with a decent group - gives way too much incentive for very cheesy/boring strats if you wanna clear them consistently.

I’d much rather see something like:

Armored Assault:
Deal with periodically spawning armored patrols.

1 Like

Occasionally the game director spawns these enormous waves of scab assault troopers mixed with maulers and its super fun. They all start yelling and screaming and its pure pandemonium.

I agree, though, shock troop gauntlet is the SPECIAL condition of choice. But where are the Elite conditions?

2 Likes

Agree. For me the issue with stuff like Hunting Grounds or Sniper-WhateverIt’sCalled is that to me it shows specialist enmies are specialist for a reason. Once you take out that element of having to decide what threat has to be prioritized it gets mundane quickly. Even on hi in - sure there might be other stuff - but having a group of wolfies running around always supercedes that.
More of something is not always better.

1 Like

Hi-Intensity with dogs is fun, but after a while it can get real stale. It’s the same tactic every time.

  1. Hear dog pack with horde?
  2. Wait for 30sec and group up and kill them
  3. Rinse and repeat

The only time there was trouble is when there are bosses paired up with the pack. If you didn’t kill the boss fast enough the dog pack would become a problem, but most of time we’re able to kill the boss before the pack even comes.

Another thing I don’t understand is why there are NO other specials spawning when the dog packs come? I would think High Intensity is High Intensity. Even though it’s ā€œHigh-Intensityā€ there is no mutants, flamers, bombers, or trappers spawning when dog packs come. IT’S HIGH-INTENSITY. The heretics should be throwing everything at us. I would really like to see more variety when it comes hi-intensity hunting grounds.

I wish we had some kind of map selection, but given the state of the game. I don’t know if Fat Shark will ever do that. If they can’t give us map selection with difficulty and modifier; at least give us 1 map in low intensity, 1 normal, and 1 high-intensity. Then after selecting the map give us a choice to choose modifiers.

1 Like

Blockquote
Occasionally the game director spawns these enormous waves of scab assault troopers mixed with maulers and its super fun. They all start yelling and screaming and its pure pandemonium.

Weakliiiiiiiings!

1 Like

Speaking of enemy chatter, with the cut back aggro zone on shooters I’m hearing the rest of their dialogue and I’m amazed at how fleshed out they are. They even have lines for pointing out your squad’s bad teamplay.

As for dogs they can be fun, but no one wants to risk the run on them in high difficulty so they just slow the pace down to a crawl. I’m very often stuck in pubs where they just start meleeing a monster door or regular door whenever the puppies howl and the round time goes to 40m or more, but without actually being an interesting slog of all enemies killed like shock gauntlet. It is better than sniper mode but that isn’t saying much. I only appreciate the unlimited ammo mode if a vet is around.

Less pups per wave and less pup waves imo. Even these little pups still jank hard. I also think that they should take 5x melee damage instead of 3x so they don’t survive a ton of melee attacks with like 20 HP but that’s just me. I hate watching them survive a club hit with an actual empty health bar.

AAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAA

They need to turn the volume on that up. I have great headphones and its hard to make out and super good.

I hope they add another Ogryn enemy type too, I love the 3 distinct enemy personalities we got right now. Bulwark is easily the best for his ā€˜wrecking crew!’ battle cry and the oafish grunts he makes when he gets cracked on the head.

1 Like

Ogryn chainsword and power pick WHEN