Playing on 4k HDR if there actually is any analogous visual cue that enemies wont aggro. There is simply no clue when you’re in a horde, hit a charged backstab, and know if you’ve successfully triggered another 3 seconds of invisibility and it makes using the talent at high difficulty useless. This is purely a UX oversight and should be fixed immediately. It shows very poor polish and zero testing. As a fellow game developer I’m prone to giving the benefit of the doubt but clearly no one internally tested this talent or it would be extremely obvious this is absolutely necessary.
There are two indicators (buff indicator in the lower left and a subtle visual overlay), but they aren’t really enough. I at least don’t have time to pay attention to the buff icons (enough to track a single, particular one there, at least) and the visual overlay is too subtle to be really noticeable (especially among all the action going on). There may be an audio clue, too, but it’ll take time to notice and learn to recognise between all the noise going on.
So yeah, a bit more obvious indication would indeed be appreciated.
This was a frequent point brought in the earlier betas and apart from some small duration tweaks nothing was really changed. Would not expect much to happen anytime soon.
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