Throughout playing Darktide, we all thought at least once something like: “Man, Darktide could really use [insert QOL addition here] it seems like such an easy add.” And it all just gets me thinking: What is up with FatShark not bothering with small QOL additions?
This feels so weird because such small changes do not really require that many resources, right? So I brainstorm. Is it because they calculate precisely how many resources do they need to put in for every new update so they can survive until the next one? Such theory definitely seems to fit their design philosophy of not really caring about how many players play their game on average, only caring about people gathering to play Darktide when there’s an update.
But it’s all just so bizarre to me. Why only care about that? The way I see it, such a design philosophy should leave all employees unpaid and the studio bankrupt. The players who play Darktide when there’s a new update are mostly people who have already bought it and are just returning. So there is already a low amount of income from new buyers. And the other source is the premium cosmetic shop. But that is just a case of whether players will even bother to check what’s in the shop, and a huge amount of players stops playing the game just a few days after an update.
A new addition to Darktide takes them 3 months, give or take. The content they put out requires time and skill from developers, artists, coders, etc. There are over 100 people working at FatShark and they all need to be paid. How does their design philosophy work? It feels like it just shouldn’t, when you break it down. A whole studio with 100+ employees that creates games shouldn’t be able to survive of just a chance that players will give them some money.
So I am asking anyone on the FatShark forums who have definitely already thought about it. Does my theory about FatShark laser-focusing on grand-new content and not bothering with QOL additions to save as much money as possible feasible?
But more importantly, do you already know the answer as to how is FatShark even a functioning game company with how they view their games? Because to me, when I break it down, it feels that a studio like that cannot feasibly live off a single game that they do not care to put in it as little as some QOL additions to make the gaming experience better.
And we’re talking about Darktide for God’s sake! Their most successful game to date! Vermintide 2 was their golden child, but now it is dying and other than those two there is no other game that FatShark largely profits from.
If I had one particular successful game, I would put all my resources into it, because what else would make me money? Because a dying 7-year-old game is not the answer, and I’m saying this as a Vermintide 2 fan!
So just, can anyone answer me this? Does anybody know how is FatShark still here? Because to me, it’s maddening how they haven’t shut down long time ago.
Thank you for coming to my rant session. I hope that it will bear at least some answers to my questions. Also, this may be a rant but I do not view this post as a place to just dunk on FatShark or to doom-post at how hopeless we are to get any QOL additions. I genuinely would like to see some of your answers to this. I want to know, just how are they still a functioning game studio after all those years of this game philosophy.