the first and foremost and most important when i think about playing a game wether digital, online, PvP or card- and boardgames with the family.
my demand from playing whatever is a stress free experience.
Winning, beeing good at a game or whatever makes happy and is fun - no doubt!
but i allways try to never become eager about winning or make losing taking the fun away. I grant you i wasnt this way as a kid
If i lose only and cannot have fun anyway it’s the wrong game or speaking about darktide maybe just too high level of difficulty .
It’s not black and white or easy to explain, in said game chivalry 2 for example dying can be so hilariously funny and because you respawn in like 2 seconds so forgiving it doesnt matter that much if your k/d is 0.1
I played the older Chiv’s years ago and had a ton of fun dying over and over
but ok i became better and slashing others is also fun of course.
that brings me to…
Confuses me too
Like i said in OP, it’s like i dont bother about it, but getting it shown without to ask for it every mission is like a reminder to better care about it.
And it seems in the long run i cannot withstand to not start caring too much, because it’s there.
Maybe i’m somewhere in the middleground. Some Missions i would like to press a button and see what i did in numbers, other games not, because i know i didnt do good.
I really got how it is usefull to value my loadout and build and i liked to see different outcomes, but i then felt for it and give it more priority than to just have fun and have a relaxed and stressfree experience.
The Scoreboard is great if it’s an option.
not only does it help, but once you get the damage done right as a force of habbit AND top off in getting folks back on their feet, keep em supplied and not leave one grain of plasteel behind, you turn yourself into the whole package every team can dream about.
and here lies the schizophrenia:
*you outperform them by a large margin, you’re stealing the show, shame on you.
*a run fails cause someone isnt pulling his weight, you are at fault for not carrying properly.
same as modern cat ladies are totally bamboozled dudes dont care about dating anymore, its a lose lose scenario.
so just be the best version of yourself and don’t give a f’
end of the day you can lay back and rejoice in what you’ve accomplished
Yes, precisely. If you get the kill, I cannot have it.
I guess you could make a statistical argument. Just for fun, let’s see the number of scoreboards you’ll need for a 95% confidence +/- 5% considering the playerbase is roughly ten thousand. It amounts to 370.
How many scoreboards do you keep? If you kept at least 370 then you know how to use your tool.
It’s not about keeping scoreboards and then make assessment.
It’s about reading them with context you gathered during the mission.
If you continuasley do that, you’ll start to notice some patterns and average numbers, which can be helpful to determine your performance.
Also you don’t need to compare yourself to the whole community, only those who play on your difficulty level.
And to be fair, if you really want to make some solid assumptions based on scoreboard, you need to know alot about the game, and be able to spare some of your attention to what otheres are doing during the mission.
So if you consistently get low numbers on dmg and kills, that is not because you did a worse job than the others, but because you could not do any more since the others already did it?
Well maybe if they consistently “take away” your kills and damage… maybe you are just not as good at the job.
What are you on about?
Are you gonna say that almost every single statistic in the world is irrelevant, because there is almost always a limited ressource involved?
Some real estate agent makes absolutely no sales at all?
“Well i only sold so few houses, because someone else took the sales away from me.”
My company has great sales?
“Means nothing, since it requires some other company to not make these sales.”
I can run fast and win every competition?
“Means nothing, since you could only win by taking the victory away from someone else.”
If someone outperforms you, that is because they do a better job.
Them “taking something away from you” is not, what results in your performance being worse than theirs.
It does not matter if there is a limited ressource involved or not.
If the ressource is not limited, they will outperform you because they do something at a higher rate than you do.
If the ressource is limited, they will still outperform you, because they still do something at a higher rate than you do.
Of course it can.
If your average stats get better over time, you are getting better at the game.
Unless you want to claim that your stats only improve because all of your teammates are consistantly getting worse.
Because in this regard, that is the only difference between having a limited vs unlimited ressource.
With an unlimited ressource, your own stats do not improve, just because others got worse.
So you are actually telling me, the scoreboard (aka your performance stats) can not tell you if you get better at the game?
Because all of your continuously improving stats could theoretically only be improving, due to some magic causing you to continuously get matched with progressively weaker and weaker teammates all the time?
Over weeks and months, constantly?
Ok then.
That is such an unreasonable assumption to make, that our discussion should probably end here.
I don’t think you need to invoke magic in this case.
You are always paired with weaker players if you are the strongest.
Servers are regional. Players tend to play at regular hours. You could just be the best around depending on where and when you play. And after all, there is only ten thousand of us. So it’s not as far fetched as you make it sound.
And if you are already a competitive player, enough to install a scoreboard, then I suspect the probability increases significantly.
There are ten thousand players around the world. Let’s say they each play only within a 2 hour period of the day. That’s an approximation of course, but it stands to reason that players have regular habits.
That makes 10000/24/2 = 833 players in each period.
Now let’s say that half of those play at the same level of difficulty as you do. That makes 416 potential teammates.
Now let’s say that you are in the top 50. That gives you a (366/416)(365/416)(364/416) = 67 % chance of getting 3 teammates weaker than you. If you are in the top 10, that’s 92 %.
Not that it actually matters, but you forgot to take the first and second teammate out of the pool of 416 potential players.
So it would be
(366/416) * (365/415) * (364/414) = 68%
Btw… you just explained to me, that the scoreboard can in fact tell a player if they are good or bad, after you previously said this:
And you still did not manage to explain in a reasonable way, how a continuously improving performance (based on continuously improving average stats on the scoreboard) of a player is NOT a way to tell if the player is improving.
well a usual day off (at least 2 a week) and the odd vacation consists of at least 10 hours of enjoying darktide.
once the energy drinks keep flowing even more sometimes.
that would mean i’d stretch over 5 timeframes of those playing 2 hours on different brackets.
secondly i do see a personal improvement over the lets say 200 last matches i could rewatch any time, for not only did my damage go up to around 800k+, i keep most people on their feet and supplied as well.
plus usually stay in cohesion, not that it improves the situation of you got 2 underperformers.
Ok, let’s take your continuity argument that your improve every game you play.
If that is true, then the scoreboard mod does tell you whether you are good and improving.
Because whatever score is on it, the more scoreboards you have, the more games you’ve played. The more games you’ve played, the more you’ve improved. And the more you’ve improved, the better you are.