Why do shield weapons have to suck?


Correction: You do not want to have a genuine conversation because you have already determined how you feel about the shield weapons and will not listen to anyone who has a different opinion or position.

You call me a Sedition player (okay?). because you have no actual points to present and got angry at me because I disagreed with you and know how powerful the shield weapons are currently in both Auric Maelstrom and Havoc 35 (I haven’t played Arbites over 35 in Havoc yet).

You are ranting, not discussing, since you are not open to fresh views, and I believe you and I will end our conversation at that point.



Absolutely, I do, as I am aware of when and how to use perfect blocks.

Good day, sir.

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Your very first post in this thread was “skill issue” so don’t talk to me about starting a constructive conversation. I’m talking about the offensive capability of these weapons and I still havent seen you contribute anything other then “You’re doing it wrong”.

You want to talk about how you can block with it and that’s what justifies it being subpar offensively, thats fine, thats your opinion, we leave it at that. I am of the opinion that blocking ranged fire with a shield is a gimmick and does not warrant the degradation of offensive capability, and yes i am firm in my belief on that point.

I am, however, open to be shown combos, builds, blessing combos that can help these weapons perform optimally. If you show me that instead of saying skill issue, use block, then we can talk. Otherwise im perfectly happy for you to not comment any further. “No offense intended”

Good luck!

Not trying to move the goalpost Harridas, I’m trying to remove the fact that arbites itself is so powerful from the conversation.

If you’re telling me that you can compete with an IAG i will take your word for it and give it a try with your build, and i appreciate you posting it.

Also the premise of the post is that the shield weapons suffer offensively for a defensive benefit that i see as negligible due to other free defensive options being just as effective.

The new shield and shock maul is beyond the standard of good weapon. Having 2 charges on the stun ability delivers this weapon, IMO, to one of the best if not the best shield/1h combo in any tides game. This stun ability essentially gives the Arbitrator a second class ability.

Using the correct attack combo/blessings/talents is key and leaning into a stagger machine is the way to go, IMO.

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Depends what you are blocking, in terms of FINALLY being able to close the distance to a gunner team, this maybe the most fun I’ve had since playing Ogryn.

Walking down a gunner line with the ping ting bings chipping off this shield and then stun locking them to death is very fun!

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Because they offer some defense and there has to be a trade off
Shields are pointless for you because you know better, but learning players might need something more well rounded you know, it takes a while to move properly and make a good offense the best defense
and i’m NOT saying that blocking is indeed pointless (seeing that argument above), i’m taking for granted what you said for the sake for argument

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The secondary stun ability is a good point. I still think the blessing pool for the weapon is subpar. This focuses only on the shield + shock maul which feels like the way the thread is going.

Leaves us the shotpistol and the ogryn shield though, which i think suffer offensively for no real good reason.

I will say i really like the blessing pool for the shotpistol, but the weapon itself just doesn’t perform amazingly… i tried manhunter/scattershot since it has such a great base crit with its attributes, but nothing to write home about. I tried fullbore/no respite as well. That’s why im looking to see if someones cracked the code on this weapon and how to use it to the effect that i could get with an IAG which is basically point and delete on an arbites.

Shotpistol hit like a truck with quite a fair bit of cleave. It’s almost comparable to Zarona revolver with speed loader, except wihout the Hand-Cannon blessing.

Idk why you feel that it’s a bad weapon. It definitely perform better than IAG imo, at least against elites/specialists.

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Agree the Ogryn shield is a facepalm of a weapon, I think a new ability for the big man could be in order!

As far as the shot pistol, is it the only gun in the game with the benefit of shooting behind cover while moving? It takes up your range weapon slot so I think it’s actually quite unique.

Playing as the Arbitrator we only need to bounce out of Engagement range for that 1 or 2 shots to pick off the flamer/sniper so I feel like it fits nicely with the class.

Are you for real or is this some kidna joke?

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Pretty par for the course at this point.

ye you can bring that mace shield in havoc just fine, that is how i climbed my way back

use mark 6
flakiac
high voltage + opportunist

H > L repeat for horde
L > H > Shove repeat for single target iirc

you’re welcome, skill issue resolved

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Yup, that’s actually how i have it built (Did unarmored for better horde clear and found the maniac damage was fine) to try to maximize its output. I was actually just planning to test the mark 11 to see what its about. No good?

You literally cannot examine the weapon in a vacuum. It is tied to the class, so you must compare it with other options the class has, along with what talents the class has. People are consistently saying that it’s the strongest available option - that should probably signal something to you, no?

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The reason you take arbites as the class out of the equation is because they have a shared weapon pool with other classes. As soon as you even have one shared weapon in a pool, it removes the class power level from consideration since it has been standardized to the power level of the other 3 classes that it shares its pool with. It means that the weapons base stats has to be in the same general median to balance around something like the chainsword that all the human classes have access to. I take your meaning in that there may be some specific nodes that interact favorably with the weapon etc, but its still balanced around that aforementioned median of stats that keep it in line.

Ogryn you can only compare his weapons to each others though…

And I will say i have been testing the weapon a lot. Crusher outperforms it, as does a tac axe tbh. But people will keep using its defensive capabilities as the reason its “good”, and I don’t have the will or energy to argue.

a melee weapon is only as good as its dps and cleave, the only times you should block is when fighting bosses, ressing players, or when trying to get out of a stun lock

you shouldn’t parry more just because you have a shield, just push attack into heavy spam, or light spam to get max value off the +75% cleave for 5 seconds

on arbites i avoid all those perks that gives you buffs when you make blocks or perfect blocks, whatever they may mean

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100% Agree.

then whats the problem, why doesn’t that click for you