Why do shield weapons have to suck?

I get that they have a bonus to defensive viability, but at high levels of play the only defense is how fast you kill, why do these weapons have to have such crappy blessings/damage compared to non shield weapons?

If I’m wrong and the shotpistol + shield and shockmaul + shield is good, please, teach me how to build it properly.

I’m not here to debate Arbites power level as a class, we all know the class is bananas.

lol, what? I think they’re pretty strong.
Even on builds that don’t really focus on them, they still work just fine for me.

Also defense still matter in high level play. Why would people prefer VoC more than Execstance if that’s the case, and all the damage reduction talents?

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This is a skill issue, no offense intended.

If anything (and I almost hope it doesn’t 'happen - I know, I know it has to), Arbites needs some… adjustments… to bring them… down…

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Arbites is not what im talking about. I’m talking about his weapons. An infantry autogun and a chainsword is like 10x more effective than the shield weapons…


You are unkillable with the shield weapons even in higher Havoc levels unless you screw up/get screwed.

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No, they aren’t. Not compared to the other arsenal options. Show me how you’ve built them and how you’re able to put down auric level enemies faster than things like an IAG…

Well, its funny you would say i have a skill issue, and then claim shield weapons make you unkillable. They certainly do not. In fact blocking with a shield is usually far worse than just dodging and sliding.

The Shockmaul and shield’s value mostly lies in it’s defensive power as it can easily stagger anything short of a monster with it’s basic attacks and entire hordes with it’s special.

If you go down the “Forceful” Keystone path you can massively increases it’s offensive power, however you’ll need to grab the “Concussive” Talent earlier up.

“Target the Weak”, “The Emperor’s Fist” and “Weight of the Lex” as well as the “Arbites Vigilant” Talent below the Keystone will allow you to just light attack your way through anything. You’ll also want the “Opportunist” Blessing as well.

The “Shield Plates” and “Walk it Off” Talents at the top of the tree are nice to get as well for easy toughness regeneration.

You need to build around the “Stagger” effect to maximise its value.

The Shotpistol and shield weapon feels extremely awkward to use compared to other pistols, I don’t think it’ll see much use.

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But you can stagger anything with the crusher and do so much more damage? What am I missing here?

The arby shield still does absurd damage


I’ll share the build later when I’m on pc

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I agree VOC, psyker shield, certain defensive keystones are used in things like havoc… but who uses a shield to block in havoc?

Is this the arbites shield doing absurd damage, or is it the arbites class itself thats doing absurd damage? If you had a crusher on you, with skullcrusher, would you not just be absolutely dumpstering the enemy the same way since you used your break the line?

Defensive power, you can just hold block and ignore almost anything while stacking an obscene amount of toughness regeneration just for blocking an attack.

It also out damages the Crusher massively while having a much less awkward moveset.

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Can you show me how to outdamage the crusher? every test ive done in the psyk shows the damage disparity between the two is quite high. Ie blessings, perks, etc?


I’m not sure what to tell you, man, but you are completely wrong.

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Well, i mean, you keep on perma-blocking in sedition and feeling like you are contributing i guess. “No offense intended.”

Yea obviously, but the post opened up with questioning the viability of the shield which it very much is and significantly stronger than chainsword + IAG but if you’re just going to move the goalpost then I’m not going to engage further.

Here is build

Equipment and current talent tree I made using it on Havoc



I can slap the shield weapon with the build and it still performs good

Old version of talent tree which was used in the clip

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psykanium doesn’t convey the chaotic development of a live match though and that’s the key.
so far the only guy in around 20 auric maelstrom matches that could outdamage me was ironically one with shield and club cause he could just yolo it into crowds way in front of me and snack on those delicious groups of elites without fearing of getting overwhelmed.

while i get a hang of the shock maul, every now and then i bite more than i can chew and hit the floor being too aggressive.

shield lets you get away with even more pushing forward, hence nets you more damage output.

havoc 40 being a different ballgame, but up until auric maelstrom, its just you and you alone.
all arbites needs is the odd get out of a net, other than that he has all the tools to solo.

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Havoc 40 is its own beast, I agree. And I totally understand what you’re saying, but currently on Arbites i can just charge into a group of enemies without fear of reprisal just due to the raw power level of the class.

So far i’ve been using the chain sword, the shock maul, the crusher, and the shock maul + shield. And it just feels like shield weapons are unnecessarily hamstrung because of their “Defensive Capabilities” which are more like parlour tricks than actual benefits. Like the blessing selection for the shock maul + shield, to me, feels really subpar.

It’s hard to have a real conversation about this because everyone seems to think being able to block ranged fire is some sort of amazing innovation when slide is sitting there staring you in the face.

I mean, if defense really mean nothing to you. You could just use normal shockmaul and Arbites shockmaul instead.

Or are you just trying to make Shockmaul&Shield perform comparable to less defensive counterpart?

I am just straight up saying the shield weapons should perform better offensively, as their defensive gimmicks dont warrant the loss of offensive potential. If i had to sum up the post in one sentence.

Also does anyone use the perfect block/block break blessings etc? To me those blessings are just wasted space. And for those who do, wouldnt it just be easier to kill the enemy then mess around with blocking? To me, once again, it feels gimmicky. If the block talents gave some impressive offensive boosts, i would be way more on board.