While i think shields are viable for legend especially with the last buffs, i also think they are far from perfect.
Low mobility with low reach makes them still a pain to use for me. I think they are fine as long as you have enough support by your team. But as soon as things go south i always wish i had taken a different weapon.
I really think shields should have a mechanic that makes them unique and makes them play differently.
So here are a few suggestions.
- Everyone knows you can cancel attacks by blocking. some weapons attacks can be canceled whenever you want (one handed sword for example) others can only be canceld right at the start of the attack (two handed hammer). A soon as you cancel your attack it will end and won’t deal any damage. That completely makes sense of course. Shields could get the unique feature that you can start blocking during the attack and the attack still gets executed. That would allow you to use very small attack windows. Of course this needs to be desinged correctly. Else you could just immidiately block after clicking attack and you would be pretty much invulnerable during attacks. So it needs to be designed the following way:
- If you block to early then the attack just gets canceled like with every other weapon.
- If you block x amount of time after you click attack you will be able to attack and block at the same time.
This way there would be still enough windows during that you could get hit. At the same time shields would get a unique feature and skill requirement (not block canceling your attack to early).
The low dodge distance of shields always gets me into a lot of trouble. Of course you could just increase the dodge distance but if all weapons get balanced that way, they sooner or later will all feel the same.
The situation where the low dodge distance bothers me the most is against packmaster.
Espeacially if you are already fighting against a few guys, you have to block and the shield blocks your vision i find it really hard to dodge packmaster and that already ruined a few runs for me. I only have this problem with shield’s. So a nice feauture would be if you could counter the grab by doing a shield push at the right time. That way it would still require skill to avoid the grab and your low dodge distance wouldn’t kill you. Additionaly you would get the advantage that you could avoid grabs even if you have no space to dodge.
At last i would really like it if you could block warpfire.
Some traids or talents like increasing crit chance for every blocked strike would also be nice for shield users
What do you think about that?