First off, I would like to say I’m new to the Warhammer Vermintide series. Vermintide 2 is my first.
That being said. The issue I’m having is with the health gained after a friend/P.C. resurrects you.
True, you do get a decent amount back (Half if I recall) but the fact that this health slowly falls whether you are attacked or not. PLUS! If you do fall in this state, you die immediately. Having to wait for a rescue.
Makes Higher level missions and heroic deeds extremely annoying.
I’ve been playing a slayer lately. Love the character, ability’s and the dual Axe’s are sweet! However I find that I get focused and surrounded quite easily (usually because I’m jumping in the fray with my Alt) and as such my health drops fast and I go down but soon after getting resurrected I get swarmed again and die.
It’s possible I’m playing the class wrong but with this Rez System. I feel like I’m a liability to my team instead of an asset.
What do you guy’s think? After a Rez, should White Draining health be replaced with say, 1/4 green health?
Perhaps a Last Stand Passive for the Slayer Class?
Where if you lose all health, you gain a full white bar that falls quickly and in that time, if you kill enough enemy’s, you go back to 1/4 green health? Plus give the passive a long cooldown like, 60 Seconds or more?
Would like to know what you think!