I feel 50% damage reduction with no strings attached (like turning it in to overcharge) is a bit on the strong side, I guess my point mostly applies to Zealot due to its synergy with his other abilities.
You can cut your 180 hp down to 30 hp or under for your 6 stacks of power boost and safely fill up on temp health, if you ever slip up you have Heart of Iron to help you out.
My suggestions mostly apply to these two points.
- Have the 50% damage reduction only apply to green health and not temp health.
This way you can choose between being extra tanky or dealing extra damage without changing zealot to much.
So if yo had 100 green hp and took 100 damage you would be left with 50 green hp (100 x 0.5 = 50) and if you had 100 temp hp and took 100 damage you would be left with 0 temp hp.
- Heart of Iron seems a bit strong but I don’t want to get rid of it all together so I would suggest doing what Deep Rock Galactic did with its Iron Will perk,
When taking lethal damage you stay up for 10 seconds or so before you go down, if you heal in this grace period you will stay up.
These are just some ideas I had today and thought I’d share, but what do you people think about 50% damage reduction, and what are your takes on the other classes that use it?
P.s. I think this is the longest post I have ever made.