That’s across every enemy you cleave, though. Not just one enemy. And I don’t have to rely on headshots, which are unreliable in a lot of situations anyway. The bleed stacks, and it doesn’t matter if it’s the first or 5th enemy, they’ll take that damage.
If I’m headshotting anything other than Chaos Warriors, I’m spamming lights for Crit 1- shot kills. On Hordes, Flense does the majority of the damage, as headshots and Crits are unreliable there too, unless you play something with directly horizontal attacks.
The increased headshot damage doesn’t seem as worthwhile on Hordes to me, and bodyshot Crits aren’t as reliable or worthwhile. You don’t lose 1shot headshot Crits with this build anyway, so you benefit from them regardless.
That’s what I play with.
Yes, but again, I don’t fight a single enemy a match, there’s lots to cleave. The bleed also stacks.
It’s not about a Stagger breakpoint, it’s about still benefiting for damaging staggered enemies without having to go for heads. It’s not the main source of damage, but it’s still a beneficial part of the build.
I’m talking about benefitting from S1, and S2 without needing a Crit or Headshot.
" 7.5% 29% 50.5% "
It’s just another benefit.
You’re chopping the damage into bits and not looking at the whole picture:
- Flense damage (cleave: attack limit, initial hit damage without stagger, increased by playing with other Power buffs)
- Ranged breakpoints
- Benefit from stagger damage
- Don’t rely on headshots
- Can deal more damage to staggered enemies from unending hunt, without having to go for headshots
- 45- for me. I play with CDR on trinket