At this current point people will just flat out leave mid game when they are losing. This happens every game. Not just once or twice but every single game. In fact it is so common that not just one person will leave but sometimes entire teams of 4 people rq simultaneously.
This has the effect that most of the time new enemies will join. And on multiple occasions these new enemies are better, higher level or just not salty. Thus they usually then get to win the game even tho my team was just winning. This drives me insane. Can we FINALLY get something done against this?
Possibilities:
Rather than just punish people for leaving games that are doomed for one reason or another, like “doomed in/by matchmaking”, i´d rather they adress the causes of leaving to make people not just insta give up.
Because lets face it, a team with two guys under twenty, or even under 10, will not have a shot in heaven at beating a full 35 side. Its just doomed.
Maybe if more than about 10 people actually derived joy from this mode and the rest weren’t just grinding through it to get the cosmetics that fartshart in their infinite wisdom have locked behind it, this would not be an issue. Alas, the overwhelming majority of people who play Versus, I’m fairly sure, do not, in fact, want to play Versus. And quite frankly, Versus is trash in just too many ways. Why would they (we) stick around? To tard-wrangle a team that can’t tell apart the movement keys from each other? To be farmed by a premade? Noty. There is precious little incentive to stick around in a one-sided match, and most of them are that.
Better mechanics for “evening the score” and an actual matchmaking system.
For one, no sending a party of cata level premades against a random assortment of sub-35´s. That should never happen. Premades can rot in matchmaking for an hour until they find another party or the matchmaker finds a group of high level individuals with good winrates.
Additionally, side with less points should have better Skaven rounds, easier horde summons and more ambients, stuff like that. Maybe even shorter respawns.
Honestly, radical as it may sound, I think premades should never have been allowed at all, in the first place. Even in games that have thousands of active players, a skill-based matchmaker that takes premade teams into acount is no easy feature to implement. With VT2’s lower end of 3-digits Versus playerbase, it is not feasible at all. If the choice is between the current state of affairs, quasi-allowing premades but then having them “rot in matchmaking for 1 hour”, or not allowing premades at all, the last option is the least bad one.
Right now premade vs premade is the best expirience you can ever get from Versus. It is so tense and fun that average QP feels like a crap in comparesing.
I was tester\dev of a game with like 500-1000 online total. And we implemented system that allowed people to play as a 12 players team agaisnt such teams without any of that issues like 1 hour MM and stompings of randoms
How?
EZ - we made small mini tournaments with good rewards twice a day. And because that tourmanents were in the same time, it was super ez for players to gather.
And there was TONS of players who didnt play the game outside those mini tournaments. Outside those tournaments you was able to make only group of 3.
And we even implemented soft MMR system. Every league has 8 teams, they were separated by members MMR
Without any matchmaker this mode is doomed anyway. And it looks like 90% of playerbase left. I think it is already too late.
I cant imagine new player expirience when 90% of time your team just leaves you or kick you
Implementing PVP mode without any matchmaker is the most stupid possible decision. Expecting noobs to struggle 200 hours of stomping to become useful and expecting vets not leave noob teams is just insanity