What's The Weakest Link?

the majority of times thats true cause usually i enter a match with the notion of having to do it myself anyways if i want stuff done right.

a painful large amount of people join auric maelstrom but perform on a level sub malice.

and if i got my 2 cans of energy, enough sleep and am “psyked” it ususally goes acceptably.

BUT per design darktide being a team game, the output should be 4x 25% by default, not 50-80% on one person leading the rest on a leash.

so a couple of times you give people the benefit of the doubt, leave an important flank to their discretion for you’re “busy” with a couple bosses or shtload of elites,
only to see them fold at the first encounter, putting that load on top of yours and making the layout you put for yourself in terms of routes, kiting directions, priorities etc go to :poop:

this :poop: cascade usually happens so quickly that i’m sorry to say, ogryn sadly to “employed” to be his 16 hours a day q3 tournaments younger self :persevere:

in that case the initial trigger isnt my trust in non existent abilities, see 25%, its the weak link pushing his weakness into an environment he has no business being in the first place.

and this gets my blood pressure up to unhealthy levels since i long passed my caffeine limit :triumph:

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because I’ve played with those people. They exist.

Lately for me it’s people not picking up using and stimms. To refuse to even pick it up and swap it for a green later might be one of the dumbest things in the player base. The ones who don’t pick them up or use them are ofc the ones who need them the most.

^. Ignore the “personal responsibilities” tired clichés others may have you believe, it’s a given and rather meaningless; “I like ice cream” has about as much depth. You may as well throw in “meta” here and there for full trope.

Even if you can carry dead weight well, it gets real karkin old fast when some team members are actively trying to kill you through ineptitude. That fun quickly turns to stress (as you said) and frustration.

We all know the game is in a weird place right now with some people getting dragged to a win kicking and screaming, 2-personing all the events, duo-ing 90% of the 1st event on Gloriana is always fun because they run out in the open to die multiple times each. All this after zerg-pushing the generator button while you’re clearing the static gunners and trapping you in the middle of 2 angry hornets nests. Buzz buzz buzz.

Some people are dozens if not hundreds of hours from clearing the “more useful|better than a bot” low bar and yet they’re in the hardest diffs; this is where we are 2 years in.

P.S. The true monster: is someone who spells horde as hoard! JK OFC.

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image

Can’t believe no-one has posted that yet.

My list is likely overlapping those of others;

1 - Players who aren’t aware of the team pacing
That can be that they’re too far ahead, or too far behind. I’ve had many wipes/near wipes where someone couldn’t resist going back for a few more zombie kills, going down… then someone goes back for them, also goes down… then it becomes a :poop: show. More so than the guy who ran ahead triggering every patrol.

2 - Players who watch the rest of the team turn left, then turn right
Yeah; now we’ve a huge ravine between us, so if you go down there mate, you’re on your own

3 - Players who don’t tag
Flawless always mentions this, and I agree. Yeah, I can recognise shape outlines, but something red is much easier to discern.

4 - Meme builds
ULTIMATE DAMAGE! *
( *but no toughness )

5 - People who shoot barrels 'cos they think it’s funny
Karma. What goes around comes around.

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Preach! :raising_hands:

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i know. it’s always people who don’t see the forest for the trees and get tied down in fighting poxwalkers as if that was the objective and not just a hurdle on the way to the objective.

like, why do some people always stay to defend places like the bridge on baross or the battery pole in the crater in refinery? the goal to get the batteries there. a horde doesn’t try pulling the batteries out again.
so you end up with 2 people fetching the batteries and 2 others using up resources without contributing to the objective.

secondly, the pace at which this is done. i noticed from watching good players that they’re mostly fighting specials and elites, and rarely get bogged down by hordes. this is because they keep up the pace. the faster a team moves through the map, the less time the game has to spawn enemies. enemies left behind will simply despawn.

generally, there’s often a lack of awareness and quick adaptation that ends games.

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Sometimes diversion is a viable tactic though. Most the enemies get drawn to the person near the batteries as they exit the doors either side and this helps keep the stairs relatively clear for the battery fetching. Those stairs can get super clogged if all players are there, especially with the new (and amazing) dense Moebian hordes.

I actually do both, depending on team. I play as Ogryn though so hordes are my jam. If enough of team are focusing on batteries then I’ll stay up there and draw some of the horde away. If the entire team refuse to leave the bridge (a very regular occurrence) then I go get the batteries myself as they’re drawing the bulk of the hordes.

I get what you’re saying in general though, especially in many other locations (seemingly often on the edge of a ledge where dropping down is required to progress).

Perhaps people just want to farm kills or are in a fervent state of zeal, enjoying the vibrant frey :laughing:

Hacking into those Moebians is absolutely the most fun I’ve had in the game in a long while. It’s too enjoyable!

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it’s a valid tactic, but very often it ends with the players doing the diversion having to be rescued by those carrying the batteries, or at least using up ammo and health that are needed later. as for “on this occasion, my zeal exceeded my judgement”… that’s exactly what i meant with not seeing the forest for the trees. it can end a run, that’s the topic here.

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Lack of grenade usage under any circumstances. These guys are running around a heavily mixed horde of about 70 with two people down, and yet haven’t tossed a single one.

Only time I really use my mic is to lower it and say, “grenade.”

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I admit I am occasionally guilty of not shooting a lone poxwalker or groaner off a veteran’s back while they unload on some other targets of non-priority, then shoot them as soon as they’re hit, hoping it teaches them to occasionally look around.

And I do sometimes get annoyed when the team presses through an area too quickly, after having dawdled before, when I know that there should be at least one ammo crate or med kit still around. I don’t want to be that one guy that stays behind and gets dogged.
At least I always feel somewhat vindicated when we reach the end, and no one has found a single one of those items.

Still, overall, I do look to myself first and foremost. I’m definitely not perfect, and more importantly, that’s the only part of the equation I can change. Raging about other people is unproductive unless you aim for the catharsis of doing it in a group. ^^

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The ogryn trying to shoot far away gunner when you are down just back of him. They cant be interrupted while reviving. Annoying one.

Oooh, I’ve thought of another (admittedly a pet peeve rather than being detrimental @Nish )

6 - The player that has no concept that their character, while fully permeable, isn’t transparent.

It used to be worse when players blocked friendly fire admittedly.

But there’s still that player who stops in a doorway to shoot.
And, conversely, that player who walks through your body, in true “Ghost” movie fashion, then stops 2 cm in front of you to open fire. Like yeah; I know this is a good spot to shoot from, that’s why I was here…

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As a small aside on the topic of scoreboards, I AM irritated by the fact that the default scoreboard mod & settings include the calculated “score” data point. The “score” isn’t (or shouldn’t) be the point of the score board. Rather it’s giving you the data about your performance so you can reflect and improve in the areas that matter. The “score” pulls the focus away from what its purpose should be.

Ovenproof’s plugin for example gives much more useful and broken down information.

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90% of whatever I’ve read on this thread is people’s pet peeves and not really something that is an active detriment to team’s success. This includes OP’s “Kill Circle” since on it’s usually better to just push forward especially on higher aurics instead of getting bogged down by constant enemy barrage.


Anyway here is my list:

  • Ammo grabbers. Less so the Gunlugger ogryn and more so players that aren’t reliant on ranged weapons that much that just loot everything not letting ranged characters to grab pickups.
  • People who just shoot whatever melee engages with. Mostly Veterans and Zappy staff users. I’ve seen a lot of players with high personal skill still doing that. It feels horrible as a melee player.
  • Pickup not used. Much like Ammo grabbers, people who pick up ammo crates and health packs and just not using it ever, even when asked. If you aren’t going to drop it just don’t pick it up.
  • Tanky Rushers. Mostly knife Zealots and Ogryns who are incredibly survivable and run ahead pulling a large amount of extra enemies way ahead of the team, basically going solo because they can. Especially bad with stealth Zealot’s who just run ahead the whole game.

Can’t really think of anything else that is an active detriment and not just “bad player behaviour”.


Ultimate plus one:

  • People who either push or explode poxies on you. This is the biggest fear factor for me when playing.
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The other side of this coin would be ranged characters not hitting the ranged gunner patrols hard enough or just take out a few of them and have the rest just spread out to create a sea of gunfire.

Even melee characters are using ammo to take out specialists though, then it becomes a question of what ranged weapon they are using and its ammo efficieny.

Or are we talking about characters not build for braced autogun into poxwalker hordes level of reliance? The only time I’ve seen ammo grabbers actually be a detriment to the team is when the group gets stuck on certain events, such as midevent on gloriana… and even then it also comes down to the active map modifiers.

The exception to this rule would be Bulwark blobs, please shoot these.

That’s thankfully a lot less of a problem, but yeah that can happen too.

I can’t tell you how many people I come in contact with that just grab whatever they find in a crate instantly not caring about teammates, often wasting a bunch of them.

I usually have to actively tell my team to leave some ammo for me when playing ranged spec, if I want any pickups at all.

And these aren’t the actively malicious players that are grabbing all the ammo just so you don’t get any because “insert whatever mental illness”, these are just dumb-dumbs.

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Oh yes. That’s also mostly a pet peeve, but playing a tanky Ogryn (without shield) that has picked up the team repeatedly, and then standing in an arena where all the cover is too small for me, with a shotgun and shovel, while everyone else does who knows what, was rather grating. Also dangerous to the team; When I’m out of toughness, picking someone up in the open under constant gunfire is a lot less motivating.
Basically, to abstract it, some people have no concept of what their teammates require to do their job, yet still rely on them.

IIRC they moved the ‘tag enemies’ button to something else that’s worse in some update - now it’s clunky to do so. I’m the only one consistently tagging people that isn’t a Focus Target vet (and that guy usually seems to be under the impression that repeatedly tagging a target makes it better) and that’s probably because I rebound it to T and hit it easily, while everyone else is dealing with some ‘press scroll wheel in specific way’ weirdness or something.

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This just reminded me of one.

People who run up and grab whatever from the crate you just opened, often before the lid has even finished it’s animation.

They just run up, bashing the grab button and taking whatever was in the crate and do it so fast that you don’t even know what the item was.

Then they do it again at every crate you open. This behaviours makes me run ahead against my better judgment, just to distance myself from them.

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Nobody wrote aggrodumping when going invisible yet? Maybe it’s not as bad as shades in VT2, but it can still duck up a run.

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