This is a problem, I think. A BIG one

Two things. Today I logged in to get a few matches in. The first match took a while to find anything on quickplay. When I got in, it was a group of HARD runners; running past everything to the dropship at the end. After completing the final objective, they ran off and left me surrounded by enemies. I managed to survive, barely, and asked ‘No help at all, huh?’ One replied, ‘We’re FINISHED, bruh.’ and the other with, ‘Help with what? LMAO’. I didn’t bother replying to either. This is what I’ve come to expect from the game.

So, it’s become hard to find people still playing, and the ones I find are kinda trollish.

But moving on to the second thing. A worse thing, I think by far. I went to start a second mission… and as it finally found someone for me to play with and started the long loading sequence? I just… didn’t want to bother anymore with the game. I was feeling like playing, and then I wasn’t anymore, just like that.

I was an avid Final Fantasy player. All my saves from back in the day were maxed out on time at 99:99 hours and I had like 7 save files for every game. Then I played FF 10, and part way through one mission, I just… didn’t care anymore. I remember turning off the console, mid fight, no save, and never playing it again. Just like that. I’ve never played another FF game since. That one game, that one instance of complete, utter failure by the game led me to never play or buy another game in that series again.

And today, I just had the exact same reaction to Darktide. That’s BAD. I can only imagine what everyone else is feeling, wanting this game to be fun and good, but not being able to enjoy playing it to the point of even quickplay being almost empty of players, because no one wants to struggle with this anymore.

I don’t know if the devs are gonna see this. I personally think this game has a ton of potential. But I thought that about FF 10 too, and it killed a decades long love of a franchise.

Fix your game Fatshark devs, and whoever the producers are. Let the people do their work, executives. Before you drive a stake through the heart of this game and your reputations in one not so smooth move. I kinda want my money back on this one, since it’s such a no starter, and it’ll probably go on sale in the future. And again… this is the worst thing for someone like me to even be considering, as it’s really not normal for me to contemplate it. Stop cheating your players and squeezing them for money. You have several jobs, that all filter down to ONE job. If you can’t do it, maybe just shut down and let someone else take over.

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only found one troll player in 200 hours of gameplay so far. I do have some issues with queueing late at night but during the day it’s fine to me.

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The lobbies are bugged. This was noted on a bug report I filed.

I don’t know why, but if you get into a lobby, it won’t fill, but if you just click ready and drop, then by the time you make it to the first enemy your team fills. Usually.

Sometimes you get fully lobbies, but usually the match maker doesn’t add people to the lobby, but does add them to the game.

Granted, I’m also concerned on the issues you raise, but this bug is at least part of it.

It’s been pretty rare to run into total knobs, but so long as the block function works at the time you can make sure you don’t have to deal with them again by blocking them.

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I mean, if I’m sitting in the shuttle, it’s a lot easier for me to wait for anyone outside of the shuttle to die than it is for me to help them. Maybe that’s irritating, but so is waiting for people who want to solo a horde after the round is over.

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BTW, if you need to block someone, do it in the match, usually aren’t shown in ‘recent players.’

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Why worry about it.
If you join a pub and one person is rushing ahead and getting eaten by dogs he is the problem.
If every one but you is rushing ahead in a group your the one not in the group your the problem.

Still online game = people who don’t play like you want to play.

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Hurting people is the only fun I get in this game. Randoms constantly let me down on Damnation and almost no one plays Heresy unless they’re under level 20 (or psyker) and don’t know what they’re getting into. So to finish weeklies I gotta play in the most tear-jerkingly boring difficulty I could imagine and I can’t do it alone. I gotta have a friend with me and we gotta constantly troll randoms by acting stupid in VC. Roleplaying as an Ogryn too dumb to understand tactics or spamming explosives whenever they pass by them. It’s a boring and tedious game. The levels are long and empty with a bunch of annoying backstabbers with very little challenge. The mechanics are there to slow the player down or swiftly rob you the game with disablers but the game really can’t beat you. Yuck.

This is basically by design. It will only be worse now that grims and scrips can be done in lower mish. All you will see in rank 1 and 2 mish are lvl 30 speed runners just looking to clear their weeklies. This is due to poor reward design. It will discourage new players because their first experiences will be just like you are complaining about. High lvl people speed runing through, not clearing mobs (because mish completion is the goal) or maybe stopping to pick up the occasional scrip or grim) newbies will be left to get crushed by the hordes and think the game sucks and drop it.

One potential fix to this would be to have weeklies that aren’t just complete 25 mish but complete 10 rank 4 mish or 5 rank 5 mish. Things to promote the higher teir mish play. They need to take scrips and grims out of the rank 1 and 2 mish otherwise people are just going to speed run them. having them in 2 was bad enough but now they are in 1 as well there is no where for the newbies to hide from speed runners.

Another fix would be to create mish tier specific things. nothing on lvl 1 - scrolls on lvl 2 - grims on lvl 3 - scrips on lvl 4 and data cogitators on lvl 5. Or something like that. As is (other than crafting mats and the challenge) theres not much reason to run high tier mish so you get whats happening, speed runs, the same way you see in warframe.

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fixing the game will take a major effort. first they have to work on weapon and class identity and balance, more missions and mission selection and story. everything besides the graphics is so bare bones the game we got is more like a technical demonstration than a game. anything besides treating almost every system we currently have as a placeholder and rework most of it from the ground up won’t really work IMO

I see more level 30’s in low level games than anything else. Heck, when queing 3+ difficulty, I see less 30’s than in the 1 & 2’s… When high level players only want to play low level missions because the only reward is for finishing missions regardless of difficutly, well… That’s fundamentally broken game design.

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It’s not that I wanted to solo a horde. It’s that I was on the other side of the room and when the door opened to the shuttle, they just left me there, leaving me to fight through all the poxxers, the dregs and one sniper I just barely managed not to get downed by. I had almost no life left and was trying to get to the exit; no one even thought for a second to help.

I get what you mean though, and even why it happens. People don’t see other people online AS people, and if they do, they don’t see them as people they care about in any way, not even the small bit it takes to help them when you’re grouped with them and see them struggling. It doesn’t really make it any easier when you’re on the receiving end of getting abandoned though.

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As I replied to someone else, I wasn’t just running around separate from everyone else, doing my own thing. I was trying to get samples from the vaults to put in the tubes. They were working a bit closer together and on the side with the exit, and got it done before I did. I dropped my sample and moved towards the door, only to encounter a giant wave of poxxers and one sniper taking shots. Somehow managed to survive and get out eventually.

The amount of time they sat in the dropship waiting though, they could have also drawn off some of the swarm and let me get to it as well at least. Instead they all just say there, waiting for me to die. It’s not about me wanting them to play the way I wanted; it’s about them abandoning me and waiting for my death so the match would end.

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From what I’ve read (correct me if I’m wrong) the high tier missions are just too hard for the rewards you get, with no real variations. Trying to grab a grim in lvl 4 or 5 missions is a death sentence since you can barely survive with full health, much less half of it gone and the rest being drained constantly.

I don’t even try to play lvl 3 missions all that often because of various reasons, but I feel like that’s the sweet spot for difficulty. It feels like it needs effort without being crushing, and like trying to grab grims is worth at least an effort if you have a good team.

Sadly, though I’ve had a few good teams that were completely random, the vast majority were varying degrees of solo speedrunners or people who didn’t seem to understand basic things like ‘point your weapon at the enemy’. And then of course the trolls (one of which admitted to trolling people here in this thread ‘because there’s no other way to have fun’.)

honestly, i think you should consider moving on lvl 4-5. people are actually playing the game there. because they enjoy it, not because they had to farm stuff.
i think lvl 4-5 is the best experience you can get rn and it probably will remain that way.
i dont belive fs will be able to fully fix issue with trolls/smurfs/speedruners in lower difficulties.
i also dont see problem to abandon game for now and wait for it to get in some stable shape.

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This is a good point. Though sometimes it’s nice to relax on level 1 just because everything is so squishy.

I know how you feel. I wanted to solo really bad in the beginning due to the same feeling about zerg players(those who rush to the end). I mean WTF really…how about enjoying the scenery, enjoying the battles and encounters, looking for niches, caches and in every crevice to experience the most out of the game!!! Well unfortunately ppl are sometimes gonna be trolls or nobs and this is the reality of online gaming.

I for one want to relish the creativity of the environments. Witnessing the hard work that went into the mission location architecture and models. I like to utilize the environments in various playthroughs to discover variances. I like to FIND hidden things and really enjoy trying to discover all the secrets of each mission like in the Vermintide games.

I enjoy playing all classes to my hearts extent and “trying” to again utilize every caveat of weapons roster and skills.

The game has huge potential, but that will be wasted if they don’t give us DLC or expansions in the form of more locales and missions and new classes and monsters to battle/encounter.

I hope fatshark is reading this because it is very important…

STOP repeating and rinsing VT’s style of enemies. 1-3 types of MAINs for enemies is appalling and forcing us to kite these over and over is dev fraud…

As a dev myself creatively addressing routine blatant slap in the face “over washing” is all too common and a cop out. A genuine game will authentically create a large volume of encounters along with a good mix of so called “baddies” to extinguish to keep players excited and on their toes.

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I find that actually playing the game makes it easier. You learn the patterns and habits of the various enemies, some of the mechanics of the combat, and spawn habits as well that can make a level a ton easier to manage.

For example, a lot of people don’t seem to know that knocking down an enemy doesn’t always kill them, even when they lay on the ground like they’re dead for a while. They usually get right back up once you dismiss them as dead and attack you from behind. There’s also the trick of knowing where enemies will try to run and just pointing and shooting there; it’s cleared whole hordes for me without them getting anywhere near me.

The maps are well made graphically, but after a certain number of missions on them, the glamour wears off a bit. But it’s nice to take the time to learn the maps and the way the game works at least.
And of course finding the various items they’ve been hiding. I still think they should hide more unique things like cosmetics and such in the levels to encourage exploration though.

Kinda yes. But you have to consider that enemies run faster than players.
If 3 people start running a bit earlier than the 4th player, and they do not clear the enemies properly, then the 4th player will be stuck with all the enemies while the other 3 can run around freely without rly having to fight much at all.
The 3 runners are the cunters in this case.
Of course this is something different if the 4th person is NOT being held back by enemies and the runners do clear everything.

Like the saying goes „If you run from a pack of wolves, you do not need to be faster than the wolves. You only need to be faster than one of the peoplerunning with you.“
Except here, the objective is not to run away. The objective is (or should be) to fight through the mission together as a coherent team of 4.

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Classes also have different sprint speeds and stamina efficiency, which is something that’s easy to forget when you’re zooming around Zealot style.

The Tide games have always gone better if you fight together towards the end instead of trying to rush past enemies because usually somebody has to deal with them even if you evaded them.

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