though i havent read the whole thing to be honest, a certain irony doesnt elude me that i do take particular vacations or even unpaid weeks off to enjoy gaming.
so these are 2 parts of the same medal, those having vacation not producing anything for others on vacation playing them
“maybe” putting 1000 hours into darktide because it tickles all my fancies is a “bit different” to having to sit for 1000 hours behind a screen because your being paid for it
guess even the coolest thing becomes a chore when you “have” to do it.
really the whole “Fatshark’s 6-month vacations” thing is nonsense, and it’s mostly a smokescreen for raging about not getting what you want for people that want the game to play differently. vacations are planned through well ahead of time when you’re a developer even if your studio’s not the most enthusiastic, and by all account fatshark’s full of warhammer fans (though i suspect many are filthy tau mains) so i wouldn’t expect there to be a single problem there.
the issue has always been fatshark released the game, then realized after going live there’s things they should do differently and put some part of the staff on replacing those things. and they have done pretty well on replacing those things- you can look at the customisation on release and they clearly figured out what they wanted to be done there and how to best provided it- but the vision for the game fatshark is enacting isn’t what the small component of the playerbase that loiters on the forums want. so they act like the devs are in fact asleep at the wheel when they drive past mcdonalds for the third time in a row, because they want to go to mcdonalds and fatshark’s going to an indian resturaunt at the end of the drive.
Honestly even changes for changes sake would be fun with a better itemisation system. I’m a strong believer that meta shifts do as much to keep games like this fresh as new content does. Some weeks some stuff might be too strong, other weeks some stuff might be too weak. That’s fun as long as you can jump between options without too much issue, and not being able to do that is honestly half the issue with the itemisation system.
No, not at all. I was not attempting to explain ALL of Fatshark’s “issues” but explain known external hurdles and impediments to releasing content.
The Microsoft hurdle has just been demonstrated again very clearly for anyone paying attention. We just had two nearly side-by-side updates for VT2 and DT, the Parting of the Waves and the Path to Redemption. VT2 announced theirs on April 9th that it would release April 11th and DT announced theirs on April 4th that it will release “late in April”.
Darktide updates came with specific release dates before crossplay but that just isn’t possible anymore as they have no control over the MS process, so now we get vague schedule windows because that is the best they can do.
The Chaos Wastes
Announced 13 Apr 2021, released the 20 April 2021
→ 7 days
Grail Knight
announced on 12 June 2020, and was released on 23 June 2020.
→ 11 days
Outcast Engineer
announced on 17 November 2020, and was released on 19 November 2020.
→ 2 days
Sister of the Thorn
announced and released on 3 June 2021.
→ 0 days
WPoS
announced and released on 10 December 2021
→ 0 days
Necro
announced on 23 August 2023, and was released on 19 October 2023.
→ 57 days
As can be seen here, when FS has people working on stuff they mention it at the last moment, does that mean that what we’re seeing put out atm are the only things currently being worked on ?
Probably not, but if they are trying to copy the successful parts of VT2, mostly those up here, they will have some part of their teams busy on Darktide, but on longer scope things
So each of these have their own strategies and generally were worked on well in advance of them actually launching. WPOS was meant to be a bit of a stealth drop to coincide with TGA (I think it was) to immediately drop after. I’ll admit that was a pretty harsh night for all of us, heh.
Necro was set up for the announcement to coincide with a Gamescom preview (Level Infinite), and because I knew an almost 2 month wait for info was gonna be a tough sell, planned a slow release of info over time. This was made possible because we knew well in advance how Necro was going to pan out and what her development timeline looked like.
V2 in general has less “moving parts” than Darktide, being an older game with a lean team, so it was easier to see where things were gonna wind up, for the most part.
But the case is, usually, at least in the instance you gave with V2, they work about two quarters in advance of releases.
I’d assume Darktide works similarly, but with more hands in the pie, it’s harder to get 100% certain info to share out.
also OP : “Does Sweden have a lot of radiation pollution? What is Fatshark’s cause of chromosomal loss? Is their healthcare system stable enough to handle the influx of Fatshark’s mentally feeble?”
How do you figure when there was always such a delay between PC and Xbox updates in VT2? That seems to imply to me that porting things over is a substantial amount of work. Now they have to release updates across both simultaneously for crossplay I would be shocked if that wasn’t slowing them down.
Again previous evidence suggests very strongly that porting is not quick for them. Unless you have some actual evidence that suggests otherwise?
Are you sure about that? Microsoft is the definition of company bloat, from their design teams and their weird decisions over the code monkeys there not even understanding the full legacy code they work with down to the customer service department.
I wouldn’t trust that company if my life depended on it.
That’s very different from Microsoft’s cert process, or anything at all about Microsoft, being the hurdle. What you’re describing is Fatshark being the hurdle
I assumed we were talking about all the relevant ways crossplay potentially affects release cadence. Not really interested in what blame falls where. Assumed we were mostly just discussing factors that affects their slowness.
You replied to someone who replied to someone who specifically mention Fatshark having no control over the “MS Process” as a factor that slowed things down. But yeah, some crosstalk I’m guessing, and meanings lost on the way.
I also have Anecdotal knowledge that GW is a coo-coo-company and they indeed make stupid and unfounded demands to the license buyer and keep a very strict thumb on minor and miniscule project decisions.
The example was that the liaison of GW demanded that either the Unit-barks are shorter than 2 seconds or NO barks at all. And that’s why we have none in Gladius. Such a great company really happy to buy stuff of them.
Ok see I’m getting a different feeling from that. The way you phrase it makes it sound like it was some silly demand, but GW famously try to keep a consistent tone across their universe.
Something like asking for Unit orders, responses and barks be short and concise fits the tone of 40k.
Kinda wish they’d taken a firmer hand on the comms chatter in this game:
Zola: “See those houses? They are older than they look”