I am burnt out. As of right now I haven’t really played the game in a couple months, and I am waiting for new content and for my interest to recharge. In the mean time, I felt like making a discussion about the most impactful type of updates this game can have, and what would get me back to playing the most.
Partially in order of most/least interesting:
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Big Balance Patch - I was already starting to lose interest before this years BBC, but it came out unexpectedly and it was one of the most fun periods I’ve had in this game. Just like that, it made more than half the arsenal feel new and fresh again - I was using weapons I never used before, and it felt weird having success with previously pure meme weapons. That one patch made it feel like over 10 new weapons were added, and introduced more content than any DLC ever did (maybe). Seeing the discussions about it here on the forums was great, I participated a lot in feedback with my own posts and comments as well, and it felt nice to feel like I had some input to the game. Definitely would love another one soon.
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Enemy Roster Expansion - Maybe controversial to some, but my initial reaction to the Beastmen when they came out was very positive. It was very cool to encounter an entire new faction in missions with their own unique aesthetic, enemies and move sets. Sadly, this didn’t last, because Beastmen were the most broken set of enemies this game had arguably ever seen, and felt incredibly frustrating to fight against in the long run, and took months for Fatshark to roll out even the most obvious and slightest fixes, not to mention how bare-bones the faction is, being half the size of Chaos and like a 1/3 of Skaven. Revamping the Beastmen with an entire new set of enemies and cleaning up the faction would cook 2 pieces of meat with one stick - it would make a boring and small faction fun/more fun to encounter again, and would introduce new enemies to fight against and add some variety to chop.
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New maps - This is one of the simplest and most straightforward of any type of content updates, new maps always rekindle that sense of adventure for me - walking through an area I know nothing about, exploring the scenery and walking around makes it feel like an RPG for a moment. After that, it’s an addition to the relatively small map pool and we get to experience it many times in the future. To this day, the Castle Drachenfels maps are the coolest trilogy of maps in this game for me, being the most visually stunning and life-like (Old Haunts), and having the coolest single encounter in the game (Enchanters Lair). I always enjoy fighting Nurgloth, and wish every lord in this game would be reworked to be more like him (more challenging, not dying instantly, fight lasting for at least a few minutes, and more than just bodies being thrown at you). He is individually quite scary, which is not something this game sees.
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Revamped Enemies - This is something that is the most adventurous and probably least likely to happen, I really wish that we’d get to see core updates to how the enemies themselves function and additions to what they are capable of doing. One of my core beliefs is that I don’t think the factions in this game are different enough. I would really enjoy seeing some experimenting in that regard, and making Chaos feel significantly more bulky with less numbers than Skaven, focusing a lot more on individual strength, mass, cleave and stagger resist. I want Chaos Warriors to be significantly tougher individually than they currently are now, with immunity to flinching, combo attacks, more stamina damage and significantly higher resistance, with less numbers. I would love it if skating was removed from this game and done so in a way that doesn’t make the game too easy. I’d love it if enemies spread out more, come at you in a formation rather than a straight line, and surround you as much as possible, just things like that. Smarter gameplay and more threatening individual pieces in play, that with support would mean a lot more than they do now.
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Nerfs - Community feels like it has a 50/50 split on this, but I’m on the side that most careers in this game are too strong for me to enjoy and for the game to be interesting. Stuff like Mist Shade, meta BW, 10 second cooldown Mercenary can be tiring to see in action and use. I want our heroes to be strong, but believably so - often times it feels like we’re stronger than a lot of legendary characters in the Warhammer universe. Stuff like career abilities aren’t just used as brief moments of power, but constantly every dozen seconds or so. it’s not good enough for Mercenary to blow away everyone around him with his voice, but to heal and give damage reduction as well, and do it every 20-30 seconds too. The effects I don’t mind, but it feels a bit much to do it so often just playing normally. Such a powerful ability doesn’t feel very special, and doesn’t warrant to be used more tactically, and that’s just one example.
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Career and Talent reworks - This is something that’s been an issue in this game since launch. Even now, there are a lot of talents in this game that are useless, or just as significant as a single property. And I would love it if certain careers were reworked to fit a certain theme and feel more, with respectable diversity in builds and playstyles for each career. There are dozens of unique effects and talents that Fatshark could add to various careers to make them more distinct from each other, rather than just straight + damage or straight + damage reduction.
I touch on this in my Defensive Talent Diversity topic, which still stands, and I hope to revive and bring attention to this topic once the next BBB comes along. -
Gear Customization - Traits and Properties have been stagnant for a very long time, with little to no diversity or changes. So much feedback has been given in this regard, I’ve no idea if Fatshark ever even plans on doing anything with it.
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Cosmetics - The Warhammer Fantasy universe has some of the most fabulous outfits and coolest looking visuals ever, and this game is horrible at representing that. Where are the different Witch Hunter suits? Reiksguard full plate armour? Armets? Ranger gear with capes? Knights of Morr gear? The beautiful black elegant ebony plate mail armour? It’s a shame, really. Game has huge potential for cosmetic customization (and yes, cosmetics matter to me, it would make the game more fun and interesting for me).
Anyways, that’s a whole bunch of text. Hope to see how people are feeling with the game, since we haven’t had major updates in a long time. It’s not a secret that content for this game is produced at an absolutely glacial pace, so it’d be interesting to see what type of content people are interested in the most. I did label this as a discussion. Keep in mind this is all my opinion.