“Simple” fixes to balancing problems. Simple because I dont think we need another overhaul before fixing the most glaring issues by tweaking numbers.
Here are my suggestions, what are yours?
Arbites:
Lone Wolf talent is too strong. In my opinion especially with the Shock Mine regen.
My suggestion: Leave the talent as is, but without Blitz regeneration.
Arbites Shock Maul: Very very powerful weapon overall.
My suggestion: Tune his normal attacks down heavily
Castigator stance: Godmode on a button press
My suggestion: Reduce damage reduction to 50% (maybe just maybe increase duration to 15s in return)
Exterminator Shotgun: Can do everything while it should be a close quarter burst damage beast focusing on single targets / CC
My suggestion: Increase spread and damage fall off. It should not be able to hipfire snipe anything.
Veteran
My boi needs some buffs and nerfs here and there.
Voice Of Command: Add 33% cooldown to Golden Toughness modifier similar to revive modifier.
Tax nodes: The first tax node row has to go away and be replaced with a useful passive. (e.g. “Flak Vest” + 15 Toughness).
I think his talent tree would actually be fine if you had 2 points to spend more freely. No matter what you do, you end up having a compromise.
Demolition Team: Needs a cooldown.
Plasma Gun. Nerf LMB, focus on charged shot. Make it a high risk high reward weapon.
Psyker
Inferno staff needs to have higher peril generation. So does Smite.
Edit: like alot more peril so it cannot be spammed at high peril levels without much risk, or maybe make it an exponential curve. The more peril you have, the more peril you generate. Tenfold the now basically non existent threat of blowing yourself up if you overcommit at high peril levels.
Zealot and Ogryns
I don’t really play those classes enough to have “sophisticated” opinions.
Weapons
Here I’m a bit uncertain to be honest.
Infantry Autoguns:
Reduce overall Ammo (not clip size!) but increase damage alot. They should be the “little ammo but huge impact” weapons.
Infantry Lasguns:
Here I’d do the opposite approach. Make them (almost) ammo self sustained by default.
What are your thoughts / adds?
Fatshark, I love you, please rebalance certain aspects of the game ;-;