Subject: Feedback on Excessive Nerfs to Dueling Sword and Plasma Gun
Dear Fatshark Team,
First of all, thank you for your continuous updates and balance adjustments for Warhammer 40K: Darktide. As a dedicated Chinese player with over 1,700 hours of gameplay, I would like to share my concerns regarding the recent excessive nerfs to the Dueling Sword and Plasma Gun, which have significantly reduced their viability and disrupted core playstyles for certain classes.
The Dueling Sword Nerf Has Severely Weakened Melee Builds
The Dueling Sword was once a staple choice for Zealots and some Veteran builds, excelling in melee combat due to its high attack speed and agile moveset. However, the recent adjustments have drastically reduced its damage and attack speed, severely impacting the Zealot’s survivability and damage output in high-difficulty content.
In Auric Maelstrom missions (Difficulty 5+), melee-focused classes already face significant risks when engaging heavily armored enemies. The excessive nerf to the Dueling Sword makes it extremely difficult for Zealots to efficiently eliminate armored foes, increasing the likelihood of player deaths and team wipes. Additionally, the reduced elite damage further diminishes the Zealot’s impact in high-level gameplay.
While you buffed weapons like the Chainsword and Tactical Axe, they remain suboptimal against armored enemies:
The Chainsword’s rev attack locks the camera onto enemies, making players vulnerable to surrounding threats.
The Tactical Axe deals too little damage, resulting in slow kill times.
The Plasma Gun Has Become Overly Punishing
The Plasma Gun was previously a Veteran’s signature weapon, offering high burst damage that rewarded skilled heat management. However, the recent changes—reduced ammo efficiency, harsher overheating penalties, and weakened charged shot benefits—have made it unnecessarily difficult to use.
Many players report that the Plasma Gun now frequently self-destructs due to minor heat management mistakes, while its charged shots are often less effective than firing two quick uncharged shots. This has turned a once high-skill, high-reward weapon into a “high-risk, low-reward” option.
Conclusion
We kindly ask you to reconsider the extent of these nerfs and provide more balanced adjustments in future updates. Both the Dueling Sword and Plasma Gun are beloved weapons that should remain viable for skilled players without feeling overly punishing.
Thank you for your hard work and dedication to the game.