Just bouncing some ideas around with others in the game but sadly we dont get all that much time to chat while on a mission so thought I’d post it here as well to see what more people think. I’m not about to suggest things like plague marines since just one of them would be a game ending serious threat and thats without introducing things like their special units.
Personally I’d like to see Nurglings as an enemy, I mean I’m avid Death Guard player myself but dont we all just love the imp like nature of a nurgling? Imagine nurglings as a low health horde enemy that does little damage individually but deadly in numbers as they’re all doing corruption damage. These would not be all that uncommon given how bad things are on the planet but would still be a rarer encounter than the poxwalkers.
Assassination targets - Sometimes instead the basic enemy sergeant you’ll instead find a pox preacher. We’re dealing with the mortal cultists here so why not throw in a cult leader? I can see this guy operating like a psyker boss (yes I know the old FW pox preachers weren’t psykers but you get the idea). Maybe a plaguebearer which is slow but causes corruption damage by being near it as well as large corruption damage if it hits you? We dont seem to be at the stage where large scale daemon outbreaks are happening but the barriers are definitely getting weaker since we can encounter the beasts of Nurgle and daemonhosts.
A new abomination like the Rot Fly? Yes it’d probably just work like a reskinned beast dropping slime and spitting goop at you but it would add to the variety and give us something new to play with.
This one I’m not so sure about but it has come up so I’ll put it out there: Corrupted weapons, I’m not talking full blown daemon weapons here but rather something like the Dawn of War 2 gear, youll get increased damage stats or weapon perks or something to that effect but the trade off will be constant ticks of corruption damage you’ll take while using it.
rationale: as a vet with shred autopistol or x12 only heavy armour guys (incl. bulwark) are big problem, others just die fast. having more heavy bois would mean using bolter, plasma or some new type of armour piercing shotgun would be more appropriate choice
Speaking of Carapace : I’d love to see rare ambushes by kill team squads of crack Mobian 6th storm troopers wearing carapace and wielding hotshot laz. Maybe reserve this kind of thing for Heresy+.
I’d love to see Bulwarks with a few more weapons to varry the threats. And also bulwarks using the smaller shield who are more aggressive.
i love the grande/bomberman, he literally is wiping me out, most my downs are by him. i think more enemies like him are needed.
both flamers should play the same role, but they are way too easy to spot and kill, they dont serve any, purpose they should be buffed to really be a problem.
trapper is okish, same witb poxbuster, the ticking is like playing on my nerves. dogs are messed up, could be more hard to kill (like ninjas from half life :)) to give them a more challenge
Main, like more common elite enemy type (stormvermin equivalent), my personal wet dream is plaguebearers (could be interesting to have infected type, not flak as elite) to take this role, but can be any.
Not rly a weapon, but would be cool if ogryn could grab and toss enemies (like mute does) or grab heads and crush them with bare hands (psyker BB melee analogue), for another ogryn subclass. Why Skullbreaker can’t break skulls, huh?
There were armored ogryn shooters with different guns on concept art
Storm Bolter for Mortals wouldn’t be lore acurate as it would be to heavy to use and would have too much recoil, that is why you only get them mounted as Astra Militarum player.
HEAVY BOLTER would be sick on enemies. Especially if the ogryn was wearing more formal looking flak rather than what appears to be more like a dreg reaper right now.