What Mods that should be Incorporated into Base Darktide?

To everyone saying that the scoreboard would be toxic, just as it was implemented as mod fatshark could implement it as…

A toggle or option

Letting those people that want to scoreboard use it without having to download a mod and those that rather not have it can choose not to have it.

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I’m sure some people will say
(well why not just install the mod then as it’s literally the same thing?)

And the to that I say

this game is also available on Xbox

which doesn’t have access to mods so making it an option would benefit those people on Xbox who would rather have the scoreboard while also giving the option to those that would not

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It doesn’t work like this cause you don’t judge about any build output from one run, and you don’t play only with noobs. You always can say someone is noob or not cause of their movement, target prioritization, resources management and other small hints, especially when you play all calsses. As any stats it has cumulative effect.

And said about toxicity, this is it. Your opinion could be anything, but your arguments just not related to what devs said was the reason.

Again, your whole assumption comes from that view there are 1 pro and 3 noobs and you suppose that someone will judge about build just from one run, it’s not how it works. The more you play with equall players, the more things become clearer, numbers just help to confirm observations.

No, what logic even is this? Efficient players actually kill things fast when rush, not pulling blobs at their team. It never was a thing in V2, even with host being in favor, most of the time you could say scoreboard is somewhat true to a visual observation. You don’t make any conclusion about different classes or your own builds just from few runs and using only math, there are basic game understanding ivolved still that helps you to interpret numbers and numbers help in reverse.

DT isn’t some hardcore survival horror or something, ther are SOME moments like let zealot to heal himself with Holy Revenant, but overall it doesn’t cause wipes, just as in previous tide games - faster you kill things, easier run goes.

Same mistake again, it’s about cumulative effect more you play more patterns you can see. It’s just a new update with big balance changes causing feeling of randomness, there will be meta anyway one day.

its lower qulaity info than the games feedback already provides.

Like what feedback?

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If you can not see how you perform relative to others, you can not judge if you are ready for a higher difficulty.

The irony of you claiming bs, nobody does that… Anyone can tell when combat feels easy enough for you to feel confident to raise the bar just by playing the game. Anyone who says they need a scoreboard to tell if they are ready for the next step (in this type of game of all things) are just making up excuses…

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Right… Just like in all other aspects of life, where you are being judged by objective stats and compared to others…

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Its a difference between your experience easy enough because you performing well or your sorry ass carried to the finish line… And the only way to know that is a well documented scoreboard with meaningful data points…

Like my first finished damnation high int shock trooper run 2 high lvl and one moderate lvl player carried my low (66)lvl ass to the finish line and mu savings grace to the team to stayed witin coherency and had an exceptional high material founding rate and muty deletion with the frendliest rock… But the game itself was fluid enough to be enjoyed by everyone…

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exactly

looking at the the scoreboard is akin to dipping a glass in the ocean and confidently proclaiming fish dont exist

Again, your whole assumption comes from that view there are 1 pro and 3 noobs and you suppose that someone will judge about build just from one run, it’s not how it works. The more you play with equall players, the more things become clearer, numbers just help to confirm observations.

no, these are examples not assumptions, these are examples of ways the scoreboard fails to give usefull info because it does not test to capacity.

No, what logic even is this? Efficient players actually kill things fast when rush,

its called maths. yes they do , all 4 might be skilled all 4might be efficient , all 4 might be great, but still the faster one gets the kill. its a massively disproportiantely weighted system. you dontknow if the others could of killed it if it was a vital kill that had an impact or a mob doomed to be be cleaved down without notice.

the info you have is useless. it has no context.

DT isn’t some hardcore survival horror or something, ther are SOME moments like let zealot to heal himself with Holy Revenant, but overall it doesn’t cause wipes, just as in previous tide games - faster you kill things, easier run goes.

of course it causes wipes , there are dozens of class mechanics , talents and blessings that rely on kills or hits, the efective dps or survivability can drastically change if these buffs are up or not.

Same mistake again, it’s about cumulative effect more you play more patterns you can see. It’s just a new update with big balance changes causing feeling of randomness, there will be meta anyway one day.

same mistake again , you just do not understand the sheer amount of variables in play i cant even guess how many runs you would need to do to get naything close to accurate numbers. and even then your still measuring the wrong things it still wont help. your still testing to performance, not capacity

Like what feedback?

you pull the trigger, you hit or mis (feedback) it has an affect (feedback) that leaves you at a new decision, (feedback) everything , is the game telling you how good you are how affective your build is.

and its actual usefull info it has context , it’s about cumulative effect more you play more patterns you can see. the more you can understand the strengths and weakness’s of your build.

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Probably a mix of both, locking decent ironsights and scopes behind a paywall would be a shot in the foot, i doubt they’re that daft

Base functionality of weapon mods available for everyone, fancy looking skins for stupid high prices

These are the same people who can’t do basic QA, and regard ‘more than one cosmetic available at a time’ as ‘likely to cause confusion and a bad user experience’. They are, in fact, that stupid.

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Your arguments are invalid even from that standpoint that devs use metrics themselves, or what do you think they test and balance things just relying on intuition? There is no reason for not providing such tools for players.

You just keep talking why it’s not reliable and why you don’t want to use it. Toggle it off, i will keep it toggle on, cause i don’t wanna turn on mod after every small update. Toggle option is the solution.

It’s not your business that i will make some wrong conclusion for my build from scoreboard. There is just no arguments in your words for not having such basic standart feature in the game, only your opinion why you don’t wanna use it or someone shouldn’t.

And somehow you are trying to insist this is the real reason behind devs intention. Are you Fatshark employee or what?

Do you understand such words as gaming standarts? Like keybinds, user firendly ui? etc. Scoreboard is there in every left4dead alike game, that’s it. And it’s a joke that almost about every standart thing people saying well there is a mod…

Doesn’t make sense that visual observation provides 100% true and fair feedback but visual observation+numbers somehow doesn’t. Scoreboard is just and additional tool not a guidance.

Not even saying that relying on just playing works if you play 1 class and 2 builds maybe. When you play all 4 classes and several builds or trying all weapons with different blessings etc, switching here and there it will take forever without numbers.

And you somehow missing that fact not everyone play only with randoms, but premade, or solo. So pug factor isn’t there or reduced.

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Okay guys can everybody calm down about scoreboards?

A lot of people want them for a variety of reasons and a lot of people dislike them for a lot of reasons. We can all still be civil about this.
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That said my money is on the weapon customization mod. I really hope that fat shark not only implements it but implemented in a way where you can show off your cool guns and creations to your friends.

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Same. It’s actually in the games code already from what I’ve heard. It just isn’t polished yet and Fatshark probably prioritized finishing other stuff like the new talents first.

I REALLY hope they add the revealing blessings thing to the core game too. I keep looking up blessings on stupid inaccurate gaming websites trying to figure out what I can and can’t roll on my weapons.

Yeah people really do get heated about it. Personally as a League of Legends player (I feel dirty), I think toxic players are toxic regardless and it shouldn’t matter, but oh well. I’m pretty sure adding a post match commendation system would more than counterbalance any negativity from seeing “stats”. It would make people think more about what teammates did good rather than bad.

I would like to mention my personal positive experience with the scoreboard in Vermintide 2 as well. I made a Kerillian loadout completely designed around killing as many elite enemies as possible and nothing else. It felt ok originally and I had over 33% of the team’s total elite/special kills on average, which wasn’t much, but it was something. After seeing this I min maxed the build even more around sniping armoured elites alongside “getting good” and eventually I started to average over 75% of total elite/special kills in high difficulty matches. It felt really good to setup and learn. I’m pretty sure the scoreboard increased the amount of hours I played the elf alone by at least 50 hours of enjoyable gametime.

It’s not like i never got sh1ttalked post game due to scoreboards, but It was genuinely rare and didn’t really matter.

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That’s not stupidity, that’s lying to your face

They’re perfectly aware the slow and limited shop rotation is designed to try to get people to buy skins they wouldn’t have considered otherwise

Just like they’re aware that a 40% markup on a requested skin has absolutely nothing to do with anything other than cashing on popularity

Granted their marketing team is not above ruining weapon mods for us too, but let’s not attribute that to stupidity, it’s deliberate, and it works

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It’s called “Name it”.

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Does the name it model allow you to change your character name?

No, it specifically adds a button in your inventory while having an item select it and lets you rename it. No changing the character name, though.

Dang, :frowning:

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Morningstar Hotkeys would be super nice.

Modded ui with numerical values as an option.

Basically ever qol / accessibility mod that exists.

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havent used that one yet, how is it?

It allows you to access the mission board, armoury, Hadron, Melk’s, the barber, the psykanium, etc anywhere in the Mourningstar with keyboard hotkeys. And even from within the pyskanium.

It’s useful, and its absence from the base game is one of the big points that shows Fatshark’s design intent for the Mourningstar is to make you waste time running from function to function being exposed to other’s cosmetics.

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It’s nice after playing a ton and not wanting to run all the way between Malk’s, the mission board and Armory.

Simply assign a key and it instantly brings it up.

I use my num pad for it and mostly hotkey brunt’s, hadrons, Malk’s and the mission board.