What is the relationship between light/heavy attack values, damage modifier percentage, and total modifier points


In this image, why does the green axe have higher light and heavy attack values than the blue axe when the following are true:

  1. green’s total modifier points (190) are lower than the blue’s (215)
  2. green’s damage modifer is 41%, versus blue’s 47%

I guess the question is: What is the relationship between light/heavy attack values, damage modifier percentage, and total modifier points?

First target modifier, they’re pretty close damage wise but the green axe should have the fuzzy math explained there.

The statistics for damage for weapons like that are not only based on percent of one bar in this situation the dmg is counted from DMG + FIRST TARGET.
Yeah it feels a bit uneasy a t first ; If weapon have first target like this one or catachan dagger & some other weapons the statistics on the "front page are a little false but at the same time the are true for 1st target you hit :stuck_out_tongue:

The most accurate dmg statistics you will get by checking the breakpoints by inspecting weapon & selecting the thing on right lower side of the screen upon inspecting.

Edit : Ahh the numbers you said are probably the most important part of the RNG on a weapon & they mean how many bonus stats will be distributed randomly between those “6 bars” where minimum is always 20% & max is 80%.

For Blessings… I really must say they did a horrible job as some of those are utterly not possible to decipher at sometimes for what they actually do… like power increase ? what it is dmg or it is statline of the weapon… some are clear like crit chance or alike but some nead a better description or even lexicarium just to understand what they actually do.

Easiest way is to test it in meat grinder… but for that you must actually buy that weapon…
…yeah I lost many hours of playing for buying weapons to test what they do or how they actually work for patterns etc, sometimes it was at a price that i went bankrupt[especially at early time] & like found myself in situations that shop had a good roll & I couldn’t afford the thing.

Typical for to early release of a game.