Seriously, by the time you can really build your curios for anything, you’re already level 30, and there is no point in gaining prestige levels.
So why is exp+ an option for curios? It’s just one more useless roll that could potentially brick one of my items in an already frustrating crafting system. They’re not even huge amounts of exp, so even if I got one early on, putting it on my character is basically just an apathetic “might as well”…
the thing is early game you’d also want combat stats as that is the phase were you are most inexperienced and you need the most compensation for lack of ability
since ending a run will net you more XP than loosing it…
so it really is just a stat for players who are already way above the difficulty curve, and need accalerated XP to reach 30 asap
Curios are a bit of a pain in the ass to come by (one hourly from Brunt, one(?) daily from Melk, or the Melk Mystery Machine for 250 Melk bucks), so having an additional source is handy to have.
The point is that there is no point. The item/crafting system isn’t a finished system and hasn’t had development priority towards finishing it to this day.
We are playing Darktide early access. We just weren’t told that.