What if we had VT2 crafting in DT?

Geinus, stealing this btw

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We should have Winds of Magic crafting in Darktide. One weapon of each type and let us grind for upgrades that we can slot in and out as easily as skill points. This can be expanded upon and some of these upgrades can be made really hard to get, require challenge runs, what have you. I’d like if there was a reason to collect grims and tomes, and providing weapon upgrades would seem to be a really good way to do that.

The crafting system in VT2 is really not great. The crafting system in DT is the reason I’m currently not playing.

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Funny you would say that, seeing how you’re constantly ignoring Darktide’s catastrophic release state when it is used in FS critical posts as an argument in favour of talking about all the things that will definitely happen because you believe so.

I guess flip flopping on your stance is something you and FS have in common. Makes sense why you defend them so feverishly I guess ¯_(ツ)_/¯

naw too late I dun already started the game show topic. With my two latest endeavors result: one brick one pretty good actually.

I’d prefer something that mixes the good parts from both. You know an actual upgrade to the vermintide 2 system that was promised on release. Take some inspiration from the weave cauldron system where you can on the fly change whatever stats you want for your weapon.
Balance the costs appropriately and maybe do something with the attachment system to further enhance it and bam.

While I do agree that v2 system is better for aiming for those perfect rolled items, I would prefer not to go back to system that was already flawed and heavily criticized for multiple years.

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No.
I don’t want to roll 50 times to get the thing I want thank you.

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vt2 crafting isn’t good; it just looks good when compared with darktide’s. The athanor was good though. Too bad it was attached to a game mode nobody liked, and they never translated it to the base game (likely refused to), or to dartktide, at all.

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Where did I flip flop? Nowhere. You come in, bring up a bunch of unrelated stuff and then think you have an argument. Very funny.
OP wanted to talk about the different crafting systems and in that context, the early phase of Vermintide 2 and Darktide were important because they were the original crafting systems. The additions to them later, as I stated, were mostly tools or options to work around or skip parts of these crafting systems. This is true in VT2 and DT’s case.

You also conveniently skip over the part where I said that I believe both crafting systems to be severely lacking for their artificial constraints.

But whatever floats your boat. The projection of your negative feelings towards this game studio really isn’t my problem.

So you would rather roll hundreds of times and still not get the thing you want?

Please dear god no. The current crafting system may be awful but at least there is some degree of actual control with blessings and perks that I can consistently make something workable. I don’t want to spend literally all of my dust on the slot machine that is VT2 crafting trying to get specific power vs rolls to hit breakpoints. My unlucky ass has had enough of that, thanks.

The bones of a good crafting system are there. I’d rather not scrap it for another also terrible crafting system that people seem to have rose-tinted glasses for.

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It’s hilarious you’d talk about a narrative. I have no idea where you got all these weird ideas. I’m far from the company mascot, I’m in fact banned on their Discord.

I’m simply treating their actions fairly. And I give some pushback when people just freak out over the tiniest thing.
Of course, being objective does look decidedly partisan, when you are deeply entrenched yourself.

Nemy123, you have some reflecting to do.

Don’t presume to talk for anyone but yourself :stuck_out_tongue: .

I love the weaves. It’s some of the most fun I had in Vermintide… until they had this season nonsense which reset everything at which point I quit and never looked back.

Every single thing about VT2s crafting system was better than what we have here, and both systems are really bad. In VT2 I could at least know what gear I wanted and roll for a bit until I got it, but I only ever bothered with red items where maximal rolls were guaranteed. if I wanted a red axe I could just play legendaries for a bit until I got five red weapons (or lucked out and got my red axe) and then create exactly the weapon that I wanted.

There just is no comparison how terrible DTs is compared to VT2, even though VT2 is terrible too. Even hell has its nuances.

I’d settle for red weapons. Weapons that have no locks, allowing you to freely change any blessing and perk. It would be perfect for Darktide. They wouldnt be common, but they would be a big deal, would be something to work towards, and would mostly solve the lock issue.

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sure, it was just a tad bit hyperbolic, but general consensus is ‘na f that noise’ when asking anybody to play weaves

I love this idea for red weapons, and I don’t think I’d seen it before. If locks stay, this would be rad!

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I don’t miss incrementally grinding up power level a la Vermintide 2. Yes there’s RNG but getting level 30 gear on a fresh level 30 reject is a breath of fresh air.

Also IIRC, VT2 had power level vs enemy types? If so I think using armour types (flak, unyielding, etc) is a better system.

I do miss Ranald and the performance-based mission rewards though! Really incentivised grimoire runs as well, RIP :frowning:

So I just popped open VT2 after many a moon to re-familiarize myself with the crafting system. I’m probably too far away from it now to really see all the angles (and lol I have zero red dust and 1/4 as much green as blue), but I always hated it and I still hate it.

And furthermore, I feel VT2 provides objectively less agency than what we have now with DT. That was the stated design goal with Darktide’s economy/crafting system, and I think they’ve delivered on it at this point.

Yes, what we had at DT’s launch was incomplete, and what we have now still has many pain points (I cannot understand outright hiding higher-tier blessings in the UI), but outside of Red weapons in VT2 it’s all gamba.

Here’s how I see it…

Item Acquisition: In both games, you can start with either a found weapon or roll a randomized one. Darktide has the upper hand in this category because you have 2 avenues for choosing specific weapons with specific perks/blessings.

Perks & Properties: In VT2, you can spend materials for a random roll of TWO properties simultaneously, each landing randomly within a set range for each property. In DT, you can choose the exact full-power perk you want, which spends your materials and one of your locks.

Blessings & Traits: In VT2, you can spend materials for a random trait. In DT, you have to collect the blessings you want, but then you can spend materials and one of your locks to put on exactly the blessing you want.

I want to see more improvements to DT’s crafting (what am I doing with all these cuuuuubes?!), but good golly is this an improvement over VT2, especially in the agency/choice department.

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I think I largely agree, what I do appreciate about Darktide is that it offers more real choice, even if it can take a lot of work to find specific blessings sometimes. In Vermintide, there was a correct way to build your character most of the time, and there was a correct trait to put on nearly every single weapon. Swift Slaying gets old. It’s just that upgrading the same weapon to blue 3 times in a row and getting the same blessing of the same rank each time kinda drives people insane.

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Rerolls of reds would be still pointlessly tedious. Fatshark acknowledged they are fixing this in Darktide. They made it worse.

In my hundreds of hours of VT2, I think I got 1 red for my main, so maybe I don’t know the details here. But in DT, how would it be worse?