What if 2h ranged weapons could block melee attacks?

With Plasma nerfs on the horizon I’ve been tinkering with the Lasbore and thinking about why it feels bad (to me). The main issue is that it takes too long to pull out and get a shot off. Because you’re almost constantly in melee combat it’s almost impossible to keep it in your hands for more than a few seconds at a time. I know that well coordinated groups with taunt/smite/whatever can circumvent this, but that’s a small minority. So why not let the lasbore block melee attacks? (and potentially some other two handed ranged weapons like staffs although that would require some balance changes, especially to purgatus ) We already have melee weapons (and one ranged) that allow you to block melee and ranged both. It’s not crazy to imagine blocking a small axe or sword with a rifle. It would let you push back some trash enemies while focusing on taking out shooters/gunners/etc.

This feels like a cool idea to me but I’m curious if others think it might work. I’d love to be able to play a gun centric vet but it just feels like throwing when compared to shout/weapons specialist. Executioners stance really needs you to be able to chain some kills and increase its duration, but all it takes is a handful of poxwalkers from behind to force you to swap. Even if you can bayonet them to death, you’re at risk of taking a swipe and losing a chunk of toughness. I’m not sure how the controls would work, but I think the idea has some merit regardless.

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There is one gun in the game that I can think of that does this:
The Arbiter Pistol and Shield.

I would like a few more guns with some push options at least.

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With Helbore, either it should get faster draw time or it should be able to block attacks - not necessarily effectively against a group of Ragers for example, but against the few odd poxwalkers that sneak in a backstab attack. That would be determined by how much stamina it consumes for a block.

Not sure about giving block to other ranged weapons, but Helbore doesn’t have a lot of collateral damage, RoF is relatively low compared to other weapons, and it already encourages melee use via the slow draw time with bayonet stabs. It could be a unique weapon feature that makes it more competitive against other ranged options.

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Yeah that’s the one ranged weapon I referenced above but it also blocks ranged attacks whereas I’m thinking this should be limited to melee

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Wouldn’t this mean you couldn’t ADS?

It’s entirely possible to play aurics with exec stance helbore shooting almost the entire time already. I think after the most recent set of buffs that the weapon is in a very strong place. Adding block to it would just be busted.

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Scratch that, a different input with a special block animation for Helbore would be better than autoblock while ADS

I would like gun bashes to be more relevant. Ideally as part of some sort of full-contact gun-fu zealot hybrid ranged spec.

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You can do this with any team set up, and even to some success with randoms. It just relies on thoughtful positioning and knowing when to melee.

Besides the sights, the Helbore is easily one of Vet’s strongest weapons and doesn’t need anything else.

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There’s a skill floor, but if you’ve got the patience to learn how to use it I would agree that the helbore is a great all-rounder. Best ammo, secretly a top melee, competent vs armour the list goes on and on.

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I think it would work. Vermintide has a few like this.

  • Shotguns can push (and do a little damage)
  • Bardin’s Trollhammer Torpedo can block while wielding
  • Kerillian’s throwing javelin has melee attacks
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I honestly want the double-barrel to have kick as as special action, that would be cool as heck.

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I use the 4, imo it is the best in Havoc due to its better damage and bps, and imo it has the best of the 3 sights. However it still has the horrible melee swipe instead of stab, so it isn’t a top melee unfortunately, but it becomes more than competent at armor killing.

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Bardin could block with the trollpedo so why not

I really wanted a stomp on an ogryn weapon. Seems like it’d fit in well with the stubber. Like if holding the special did a stomp, similarly to how shot pistol special transforms into an attack when charged.

Hellbore is ridiculously cool but needs its aim point adjusted. Unlike most weapons that have the bullet origin tipping on the post the Hellbore shoots slightly below that point. It is less bad now with the wider raycast but still pretty unacceptable to me. Consistency is key when designing stuff.

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I never knew how much I wanted a stomp until now :star_struck:

Also bring back the crazy stagger on Ripper gun stab, no need to block when you can stunlock!

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Because that button aims down sights.

If you fix the draw time and need to stand still for 7.5 seconds to get your damage boost, you fix that issue without having to rework every single long gun in the game.