I stopped playing (due to life commitments) just as they introduced the challenge chests and have come back to play again recently. I was really looking forward to playing through the game again on legendary before buying the expansions to play through. Previously I was playing legend with a friend with probably about ~50-60% success rate depending on the mission halescourge/skittergate notwithstanding, the combat felt very involved and exciting. We came back thinking i was going to get my ass handed to me for a few hours until i got back into the flow and relearnt the attack animations and muscle memory.
First map feels frantic, feels goodman but weâre surviving surprisingly well, specials seem to be less of a worry than i remember and die a lot quicker, to the point iâm questioning myself did i put this on champion by accident? 2nd or 3rd map was halescourge and we steam rolled though it - which i was horrified at, muddled our way through the boss encounter without anyone going down at all, without any established tactics on a boss fight which could quite easily be a death sentence previously on legend.
My weapons seems stronger. stagger seems to last for an aeon. Every melee weapon can seemingly cleave and hold a horde at bay, specials seem a lot easier to dodge and docile and what an earth happened to the chaos patrol?! Patrols were something to be feared and a chaos patrol could easily wipe you. By the 6th map we were actively engaging them for some challenge and fun.
My impression of the game after coming back is it feels like the skillcap has been dropped through the floor to the point 40% of the player base can do legend instead of 10%. I was looking forward to the challenge un-rusting myself and trying to greatly improve as a player from previously but i found myself actually playing lazier, being bolder and taking more damage just because i could.
Melee combat is dull due to the cleave and stagger, doesnât feel like i have to do anything specific movements to dodge anything now apart from bosses, even the polearm on Kruber could outreach a grabber?! Chaos warriors are dull and non threatening, Is there more health drops too? (although i might just be remembering it differently) and more stamina shields for my weapons? even the jumping challenge changed for the grim on that acid pool summoning mission.
It feels like Fatshark have done a âChivalry - medieval warfareâ and adjusted the game to be so casual itâs boring. We stopped playing after a couple of maps on the second night, genuinely disappointed and that the game has been soured.
What ever nerfing and buffing has gone, itâs killed the replayability currently for myself, i canât be the only one who feels like that and annoyed that this great game has lowered its standards.
I see there is a new difficulty coming out but i suspect it will just be an increase in mob numbers/toughness and not a change to OP brainlessness mechanics of the melee weapons and lobotomised behaviour of the mobs and specials - although i will check up on it to see
I noticed there is mods available now, I donât suppose there is a vanilla mod in the works that anyone knows of?