I decided to take time to collect my thoughts and considering other view points further before continuing this discussion, and it would seem I forgot to continue it. Sorry.
After some more thought, I’ve realised that extending the Parry window would not be as bad as I assumed. However, I am worried that this would make players with Parry invincible to extreme guard-breaking scenarios on nearly any career, turning anyone into a Handmaiden. Would depend on the amount it would be increased by I suppose.
Its uptime is very poor. Ally stagger poses a large issue for Riposte, but even in true solo Riposte has poor uptime. The reward has to be stronger to justify it.
Such as? Dangerously face hugging them and pushing your way through the horde to reach them? Imagine trying to use Riposte on the arena event in Righteous Stand while circle kiting as a group. With or without ally stagger the Riposte is almost always going to have to be used on an elite that was luckily doing a running attack and didn’t get blocked by anyone. With the added flinch, or stagger in the other suggestion below, the Riposte can be used immediately after a parry on the intended target that was parried and would make it far safer to use Riposte against shielded SV with other elites nearby.
- Riposte
Blocking just as an enemy attack is about to hit causes your next melee attack within 3 seconds to be a guaranteed critical hit and your first push within 3 seconds to flinch enemies.
The changes from the original idea are it now causes only the first push made within 3 seconds after parrying to flinch enemies regardless of the push’s actual stagger strength, the parry affect has been removed and it no longer affects the stagger of the attack itself.
It overlaps with stagger strength increasing elements like Opportunist (however, this flinch would work on elites not in an attack animation, which Opportunist doesn’t) and power vs, but as WHC is a low stagger strength career stagger breakpoint wise, with no unique sources of power/stagger power for staggering, flinching picks up a lot of value. At worse, any overlap could be removed by making this a stagger power increase rather than a flinch. Something as small as 20% would work, and would look like:
- Riposte
Blocking just as an enemy attack is about to hit causes your next melee attack within 3 seconds to be a guaranteed critical hit and your first push within 3 seconds to be 20.0% stronger.
A low stagger strength weapon like the Rapier would stagger an elite with the first push, but would not be able to stagger with the subsequent pushes even with the lower stagger resistance enemies have while staggered, but a higher base stagger strength weapon like the Greatsword will be able to, meaning while the Rapier can still create openings, the Greatsword would be able to further capitalise on them, a natural balance for its higher risk with Riposte.
I don’t like Riposte relying on stagger. I think there’s an inherent lack of elegance on it relying on push attacks in the first place, but the current version of Riposte is simply impractical under pressure unless Saltz gets something like a Rapier with longer reach.