I guess. But it’s supremely rare that someone double dipping or using prematurely has any actual impact outside of havoc. Also I’m blown players can’t intuit the charge system just from seeing it in use. Anyway, I don’t disagree that things could be improved but I don’t think it’s the type of issue preventing someone from moving up a difficulty.
I agree with you there, but it compounds with bad players which need every leg up they can get.
They could do more in-game but some of it will always have to come from wikis and theorycrafters.
- Game with endless depth and room for skill expression.
- Everything can be explained in a tooltip.
Pick one.
After poking around in the code for a while I can see why it takes several months to make a new melee weapon. The melee system is the work of an obsessive genius.
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^ This guy gets it.
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o’rly? explain
Player-Friendly, Quality of life improvements = Game too easy
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Too many active buffs crashes the game - Warhammer 40,000: Darktide / Bugs - Fatshark Forums
Point 2 lol.
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45!? jfc…
now I can’t leave… i have to see how it ends
Dont worry about it mate, just mash M1 and enjoy your game
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