I feel humiliated and defeated.
Take your and go.
P.S.: I still think the reload speed increase is pretty bad value for your Blessing slot, though. Especially with that melee kill condition.
I feel humiliated and defeated.
Take your and go.
P.S.: I still think the reload speed increase is pretty bad value for your Blessing slot, though. Especially with that melee kill condition.
you couldnât even stack those numbers high enough to make a sizable difference.
Stacking reload buffs is enough to bring the bolterâs reload down far enough that the vetâs ult doesnât time out between magazines. You can keep the wallhacks up for as long as thereâs things around to refresh it. If I remember right, you can reach the threshold without actually building the gun itself for it.
Itâs a niche case, but it makes an enormous difference.
You can keep the wallhacks up for as long as thereâs things around to refresh it. If I remember right, you can reach the threshold without actually building the gun itself for it.
You can, but if you are going for the double reload talent you really should also pick up the +Reload perk it makes a huge difference on bolter.
Nerf some blessings is not unacceptable, but Fatshark should consider why players use only that blessing.
It stems from poor weapon balance, and if that is not fixed, players will leave again.
Nerf some blessings is not unacceptable,
For as long as DT is a gacha experience, nerfs are unacceptable, no expections.
It stems from poor weapon balance, and if that is not fixed, players will leave again.
Itâs not as simple as saying that itâs a weapon blanace issue and there have been plenty of people claiming your point here and nobody actually left because âboltgun, shredder, PS, flamer, CA, BM pinning fire OP!!â
The balance issues are so much deeper than âitâs X or Y!â
Then thereâs also the point that power blessings are clearly ment to be the object of chase so them considering why everyone uses them has already happend and itâs by design.
For as long as DT is a gacha experience, nerfs are unacceptable, no expections.
What you are saying is, ``If we accept this nerfs, Fatshark will continue to cross the line one after another while maintaining gachaâ'?
If so, this may indeed be a sensitive issue. I was thinking about these separately.
Itâs not as simple as saying that itâs a weapon blanace issue and there have been plenty of people claiming your point here and nobody actually left because âboltgun, shredder, PS, flamer, CA, BM pinning fire OP!!â
My point is about lack of choice. Weak blessings are completely impractical.
There will be an update in October, which should bring in some new players. Weâre going to lose new recruits again when they see the game filled with the same weapons, the same blessings.
The balance issues are so much deeper than âitâs X or Y!â
Yes, it is. I would like to add that, I am worried that FS is making decisions based on âX or Y.â
Then thereâs also the point that power blessings are clearly ment to be the object of chase so them considering why everyone uses them has already happend and itâs by design.
I understand your opinion.
I hope FS doesnât say, âThis blessing was TOO STRONG, so we nerf it. Thatâs all.â
Brutal, looks like Stripped Down got nerfed
Fatshark always nerfs the fun stuff. Who are these people complaining. Iâm sure one tryhard is doing some speedrun and complaining about not being hit but thatâs him.
You can already not be hit if you try hard, and you still have to do something to not be hit even if stripped down is helping
It was just an extremely fun aspect of the game, such as the game is
Maybe? Itâs hard to say until we know what the specific numbers look like.
Right now itâs a flat buff to move speed. The new version is a buff to move speed + ranged immunity while over X stamina.
Combine new âstripped downâ with some stam buffs and it might be pretty good. Depends on the threshold for stamina and the speed buff.
Right now itâs a flat buff to move speed.
Actually Iâm pretty sure why itâs so potent is that itâs the only multiplicative move speed increase in the game, which is why it feels like a much larger speed increase than the mobility stat on weapons despite the values not looking that high.
Actually Iâm pretty sure why itâs so potent is that itâs the only multiplicative move speed increase in the game
Fair, but my point was that we donât know how impactful (relatively) the replacement will be until we get our hands on it.
Actually Iâm pretty sure why itâs so potent is that itâs the only multiplicative move speed increase in the game
To be fair, there is also this stinker:
From one of the testers on Discord.
Retaining full damage is honestly more generous than I expected from what weâve heard. Considering how high you can push the first target damage on Caxe honestly this blessing seems very far from murdered as some seem to be fearing.
@Ralendil Hope that assuages your fears. Also achieves what youâve asked for, which is making BM potent on Shovel, since it will let you effectively extend its limited damage cleave for each trash mob you can headshot kill.
Edit:
To be fair, there is also this stinker:
Ahhhh yes thankyou, I forgot about those. To be fair to Rev it Up the blessings itâs competing with on those weapons are so mediocre that for Evic especially itâs probably a solid pick.
Retaining full damage is honestly more generous than I expected from what weâve heard.
If it actually ignores EVERYTHING about the enemies that are killed with a headshot, that is potentially huge.
And makes 1 shot breakpoints even more important (1 horizontal attack kills EVERYONE vs it kills nothing).
In this case, it would likely be an overall buff for some of the weapons, but a pretty substantial nerf for some of the others.
I think everyone assumed that it would only ignore hitmass, but would still count the enemy as âtarget hitâ and therefore deal reduced damage to the following targets.
Retaining full damage is honestly more generous than I expected from what weâve heard. Considering how high you can push the first target damage on Caxe honestly this blessing seems very far from murdered as some seem to be fearing.
I have to test that with PS when it comes out.
I have to test that with PS when it comes out.
Make sure to do 360° spin 2 win.
Imagine jumping into the middle of a horde while charging your heavy, then chopping off everyoneâs heads within 360° around you, in a single spin attack.
That would be glorious.
@Ralendil Hope that assuages your fears. Also achieves what youâve asked for, which is making BM potent on Shovel, since it will let you effectively extend its limited damage cleave for each trash mob you can headshot kill.
Excellent news. Sound better.
Doesnât change that I really want that they balance this and adjust other too strong blessings or weapons AND buff incredibly weak weapons (catachan sword, chain weapon) and useless blessings
Well the good news there is the same tester was saying FS has been extremely responsive to their feedback during testing, sometimes pushing balance adjustments from tester feedback literally the next day. So hopefully the testers have pushed a lot of general balance feedback and we see some of the wide sweeping balance adjustments weâve been hoping for.
I think everyone assumed that it would only ignore hitmass, but would still count the enemy as âtarget hitâ and therefore deal reduced damage to the following targets.
Ye, having only half the picture in terms of âHereâs the blessing, but there are other undisclosed but significant changesâ, people could only make assumptions based on whatâs in-game now.
BM sounds like itâs gonna be strong, but in a more fun and rewarding way. No falloff sounds kiiinda nutty, but weâll have to wait and see. I do wonder if that means FS have made the Nth-target falloff model more flexible, or if theyâre just doing reducing N on a weakspot kill.
The Achlys combat axe with its first heavy (I think) should be fun. Chopping down hordes like youâre chopping down trees
From one of the testers on Discord.
My first thought was the Veteran Shovel, but I just checked that it doesnât have BM (according to GamesLantern) so⌠glory be unto the poop shovel, so that I may enjoy both quality punching and cleaving
Considering how high you can push the first target damage on Caxe
I wonder if the First Target modifier (where present) is intended to carry through. Between that and the weakspot bonus, is there any non-specialist/elite enemy you canât one-shot?
Brutal, looks like Stripped Down got nerfed
Well, the new version offers combat utility instead of just âI can sprint to the next fightâ. Like @Tzcheese said, itâs hard to say without numbers but getting ranged damage immunity in exchange for lower uptime on the sprint boost? That seems like a good deal to me.
Nerf some blessings is not unacceptable, but Fatshark should consider why players use only that blessing.
It stems from poor weapon balance, and if that is not fixed, players will leave again.
im assuming the double negative isnt intended. i dont understand this logic if things need to be balanced they need balancing , nerf or buff its better than leaving it broken. that will loose players.
Well, the new version offers combat utility instead of just âI can sprint to the next fightâ. Like @Tzcheese said, itâs hard to say without numbers but getting ranged damage immunity in exchange for lower uptime on the sprint boost? That seems like a good deal to me.
Stripped Down is currently stupidly good. With T4 I run down Taxe and Knife zealots and the bonus movespeed is active even with no stamina. While the extra mobility isnât as flashy as a damage boost, it is very powerful and seriously underestimated by the majority.
The changes are interesting at least, but itâs a change to an already very well-performing blessing. It has to be really good to make up for the %stamina requirement. Even if it turns out just as good (or better) Iâll kinda miss zooming around with it on Zealot.