As you may have noticed with patch 1.1.22 some blessing descriptions are missing.
On a closer look (if you ever dipped your toes into programming) you will notice that the reason the descriptions are missing is because some “variables” are missing.
context.weakspot_damage undefined Brutal Momentum is receiving a weakspot damage modifier alongside with its “ignore mass” trait
context.finesse undefined Decapitator is probably going to give us Finesse now instead of Rending (or maybe both, we’ll see)
This is big if true.
By the way, someone on Reddit had the same idea and put together this spreadsheet which I found very interesting:
Doesn’t matter which is stranger. Both are fair enough effects to have for a blessing.
It just really grinds my gears that I spent a lot of time trying to get firefrenzy for quite a few weapons and now I am told that I wasted my time while having no chance to anticipate this change / not being given the option to change this reworked aspect of my gear.
gacha game, gacha rules FS, adhere to your own creations rulebook ffs.
This would have to mean the removal of locks entirely, no more having to unlock blessings and no more random weapon stats (in whichever form that would take) if we’re being accurate to the meaning of gacha…
I want to be optimistic too but that level of optimism seems woefully naive.
I’d love nothing more than for DT to rid itsself of this gacha c*ncer.
Well, the message I was replying to suggested it was strange, I don’t think anyone was questioning it’s validity in game. An attack speed buff sounds like fun (and I’m all for more varied blessing effects). Achlys stubber, Fire Frenzy, big gun go brrrrr
I read all the new descriptions, each and every one is an improvement. They addressed exactly what the community asked of them. I don’t even see a single weird nerf or anything out of the picture. I am amazed.
For one, none of the new Blessings are too situational. They are no longer bound by weird critera for use.
Secondly, most of the new Blessing variants scale a lot better with the weapon attributes. Like Decapitator scaling with Finesse. This means that weapons that have Finesse as an attribute can scale it up even higher and rolling a good Finesse value actually matters now.
Thirdly, some have their worst detriment taken away. See Limb Splitter below.
Limbsplitter is now on a scaling (per level) cooldown instead of penalizing power on follow up attacks. So every X seconds you get one really powerful attack out.
Brutal Momentum, Deathblow, Decapitator and Powderburn all scale with various weapon attributes that you can roll.
Stripped Down is straight up top tier utility now, it will make sprinting from cover to cover a viable strategy and as it is only up if you have above X stamina, Fatshark also just made sprint efficiency stacking a valuable build idea.
I can’t believe what I’m seeing. I really like it. They really did it. They might have just made every single Blessing a strong competitor to each other.
I can’t wait to playtest this. And the skilltrees will make it even juicier.
I’ll be curious to see how the BM and Devastating Strike ones play out.
The BM/Deathblow change fits combat axes and heavy swords nicely, although I’m curious just how useful it would be on something like the Power Maul since you’d have to combo cancel a lot. The magnitude of the weakspot bonus will be interesting to see as well, given the way weakspot bonus damage is applied.
Devastating Strike being given its duration back is nice. I wonder how it’ll perform compared to Savage Sweep, since they will be even more alike now.
I hope people will give the changes a fair chance, and not immediately jump to “Thanks for f***ing up everything I grinded for”