Well of dreams has lots of different bugs

Issue Type (Required):

Gameplay

Issue Description (Required):

1: Enemies spawn next to you and out in the open throughout the map, the worst offender for this is after you activate the alarm for the first set of bells and the finale event is horrendous for the same reason because after you kill the 2 bosses and then try put the correct symbols into the books the enemy spawns never end and the majority of those spawns are either next to the books or extremely close to them, you should not have to rush the books or be put into a highly unwinnable situation.

2: When falling off many different cliffs/ledges there is no hanging on animation so you instantly die.

3: The bots constantly get stuck in many places when trying to path to the player, also why do they STILL get stuck on ladders in every single map when it has been constantly reported for years?

4: Spots where you can get partly or completely stuck.

5: Gas rats throwing gas through cave floor/ceiling.

6: Bots getting stuck on different ladders, bots and ladders need looking at in general across ALL maps.

I can get some screenshots of locations where the bugs happen if its needed?

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

@OaNtKb if you can provide screenshots that’d be great, thank you!

I have updated the thread with other problems too, here are the screenshots:

Both corridors on the left and right have enemy pathing problems when they stand around doing nothing, I constantly see enemies getting stuck here because when im playing something like cata vanguard twins its one of the few good spots at the start of the map:

Depending on how you run or jump down this area the bots will path all the way around instead of just following the player:

There is a special spawn point above this cave ceiling and when gas rats spawn in there they can just directly flood the area you are in with gas:

The first bell/alarm area has many different places where enemies can spawn out in the open or next to the player depending on where you are but it mostly happens around the 2 bells/alarms that are closest to the watch-light lever:

If you go up the ramp/bridge and get pushed into this area you will get no hanging on animation and instantly die:

On the same ramp/bridge as before if you jump down the bots will almost always get stuck up there with no idea what to do, they cant even teleport too:

You can get stuck behind this box:

Bots can get stuck on this ladder 1:

Bots can get stuck at the bottom of this ladder or on the ladder 2:

Bots can get stuck on partly destroyed bridge:

Bots can get stuck trying to go down either side and if they do manage to get down they might get stuck again:

When getting close to this elevator all the enemies instantly die but sometimes i have seen them not instantly die so i have no idea if its intended or not? Also when you take this elevator to the top if you somehow go down on it the bots will refuse to pick the player up:

If you go down in this dodgy cliff area the bots will not help pick the player up:

Bots can get stuck on this ladder:

If you go down in this small area near the wall the bots will not help pick the player up:

Also near the end of the map after you kill the 2 bosses during the finale event enemies spawn out in the open every single wave that endlessly spawns in until the event in completed which makes it extremely hard to even finish it.

2 Likes

@OaNtKb amazing, that’s incredibly helpful! I’ve shared everything with our level designers.

No problem, can you find out if the enemies instantly dying in the elevator room is intended or not? Its extremely strange because sometimes it happens a couple of seconds after i enter the room then other times half way in and rarely when im right next to the elevator.

I’ll try to confirm - though off the bat it doesn’t sound intended.

Is there any update about the missing art from the verminous dreams adventures?

I’m interested in this too. Once it happened right when our last survivor was about to get rekt, felt very deus ex machina :joy:

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