Forget about seasons, forget about weapon and skill grind.
You start a game of weaves. You choose 3 things:
- Weave type (wind)
- Weave difficulty
- Weave parameters/mutables.
Weave type
This is self explanatory, you pick one of the 8 weaves
Weave difficulty
By setting the difficulty of the weave you are adding points to the reward pool - reward which you will get if you beat the weave. Let’s say that Recruit will add 10pts and Cataclysm will add 100 pts. Please don’t argue about the actual numbers, this is just theory crafting.
Weave parameters/mutables
Now we get to the fun part: Imagine deeds, but as a part of the weave. You add up your own things, you create your own set or rules, and by adding additional parameters you are effectively adding more points to your pool. Add more frequent hordes, +50 points. Add more elites + 100 points, etc.
If you beat the weave, you get the whole pool, all the points. Let’s say that you picked Azyr weave on Legend difficulty and you’ve added more frequent hordes and stronger/faster elites. You get 500 points for beating that specific weave.
Points and rewards
Slowly but surely you gather points and then spend them in Emporium for NEW, not old not recolored, N E W skins, new portraits, trinkets, keep decorations, unlock more interesting/funny/crazy parameters and mutables, I mean whatever, the sky is the limit. Needles to say, really cool stuff should be really, really expensive. Expensive as in, you would need to beat 10, 50, 100 weaves with a really high reward pool to purchase those items.
What do you think about it? Would something like that made you to play the weaves again and again? Would that be more interesting than the current system of weaves?