After so many years, I’ve finally got back to playing Weaves again and I just want to say: this is by far the most frustrating experience I’ve ever had with Vermintide 2 in a real long time. Whoever designed this mode: who pooped in your cereal; because It feels like all the designer wanted to achieve with this game mode was inflicting psychological pain upon the person that soured their morning breakfast meal. I’ve never been so exasperated by a game this much since playing ranked League of Legends - thanks for reminding me of my negative experiences with that game. The first time I played weaves was when it first released and back then it was pure tedium going through the first 40 weaves. As a result, I stopped playing it and never came back to the mode. However, now that I’ve come back to Weaves, as I need the frames as well as challenges completed because Cousion Okri wants me to prove how stupid I am by enduring this crap; I’ve realized just how awful of an experience this whole thing is as I grind my face through it.
I’m currently on the threshold of breaking to Cata 3 as I progress to Weave 80:
Never going to play this crap again once I finish my stupid challenges for it.
So my feedback:
- First off the damage scaling is really, really, unfun. Do you know why so many people like Chaos Wastes; because you progressively got more tools to deal with the challenge, i.e boons, blessings, Morg’s bomb, ability to dupe items, and so on; there’s even a boon that gives you damage reduction based on missing health. In this mode though you only get access to the same defense that you already can achieve in regular play save for increased power - which is absurd since none of that scales to Cata 2 or Cata 3 enemy damage. I played one Cata 3 weave which was 150 something with a random friend and I got one tapped in one singular strike, like what; in a game where you can easily get overwhelmed by multiple things all happening at once, you should not be able to get one tapped through a single attack.
The whole thing with damage is silly. You mean to tell me I need to have the reflexes of a cat and the speed of a mongoose with the spatial awareness of an orangutan to even have a chance - how about, no! I’m not nineteen years old anymore. I’m twenty seven. My reflexes have gone decrepit. I don’t care if there’s a group that’s capable of pulling it off. There are Tetris players out there that play like super computer, does that mean we should all design Tetris around the 0.0001% of players. Of course not. It means we instead design the mode’s balance around what is realistically feasible for most people to achieve.
- Some of these encounters are beyond baffling. Me and my friend duo’d a bunch of Cata 2 weaves and after beating them we kept asking ourselves: how. How are you supposed to do any of these encounters in normal play. We once had a whole legion of bannermens just keep spawning over and over again. You know that one chest challenge in Chaos Wastes that nobody likes, well grab that, and amplify it ten times and you get beastmen bannermen weaves. Awesome huh. The thing is though those were fun optional challenges you can do in Chaos Wastes, i.e not mandatory to beat the level. This crap on the other hand is mandatory in order to beat the level. Don’t get me started on the three bosses that you can get in second stage. I didn’t like dealing with two minotaurs while a third chaos spawn is glitched inside the other.
I will say though. I do like the puzzle approach towards spawns. It’s a pretty rewarding experience when you learn the spawns and play around them. I feel mega smart when I beat Weaves by telling people what location triggers what. It feels very satisfying when everyone holds up in a spot, triggers a spawn point, falls back; then we all play tactically by managing the horde, pointing out specials, lining shots up, maintaining distance by constantly dodge dancing and or falling back to a place with wall behind back while we stand our ground, it’s all great stuff. The whole experience gets more enhanced when we come up with a strategy in lobby. I didn’t use voice chat in any of my weaves, nonetheless, it was so fun coming up with strategies in text and or doing shot calling through text.
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Nobody plays weaves. It’s so hard to get anybody to play with me. All my Cata friends hate the mode. I have to beg people just to play with me. 99.999% of the time everyone insta quits whenever I so much as mention weaves. It just makes it so discouraging since I like playing with other people in Vermintide and doing Weaves solo is too hard for me, plus solo is less fun compared to jolly good ol’ cooperation.
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I know this has been beaten to death already: but I don’t like how divorced the crafting is from the game. Why can’t we reach the same power scaling that we worked to get in this mode. Why can’t I enjoy my 900 power weapon fantasy that I worked for in Weaves? Why can’t I enjoy my Weaves skins in regular play? Why are there no keep banners to showcase how silly I am playing for this mode.
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Some of the modifiers are downright lame. I don’t like evil grass that blocks my way, chomps my health, and makes it hard to move. I also don’t like modifier that makes enemies invisible because it bugs out the tagging function.
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Why, why did you make so many weaves. Did we really need a 120 weaves completion for a challenge. It’s such an unfun grind. It’s like playing ranked League all over again while being hardstuck in low plat.
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Why is there a competitive element in my cooperative game via ranked and ladder system. I don’t want that crap. I don’t care about the top players who beat this mode super fast or who got high score - congratulations to them but I don’t care about that, I’m not here to measure myself against others, I’m just here to have fun.
Lastly, make Cataclysm free for all. As a person who purchased this DLC I don’t like how Cata is gated behind a paywall. I want the Cata community to grow.