Weapons Wishlist!

No naysayers. Y’all tiresome. Move along please, I ask nicely.

What weapons are on everyone’s wishlists??

Here’s mine: (Hopefully alongside Sister of Battle/Dauntless)

  • Heavy Bolter. I’m coming from SM2 and no one does Bolters like Darktide does I tell ya h’hwat. It needs to happen.

  • Sororitas Power Sword and/or Power Axe. I loved the Mechanicus Power Sword, great addition.

  • Meltagun

  • Plasma Pistol

  • Ogryn Metal Knuckles/Powerfist

Melta, and Power Axe both currently exist in the files. So its probably more so what DLC charater that they will come out with to pair them with.

  • Spear of any kind
  • plasma pistol (it’s a travesty it’s still not in the game)
  • power fists (small version for Vet and big version for Ogryn with different movesets)
  • m32 grenade launcher for arby, vet, zealot (3 marks with different nade types)
  • ripper saw for hive scum and zealot (knife-type weapon that has eviscerator’s special)
  • dual axes for hive scum and zealot, similar to Saltzpyre’s axe and falchion
  • inferno pistol for zealot which is a flare gun with infinite burn stacks but low damage (shoot the enemy for additional layer of damage → switch to melee and finish them)
  • some cold trader weapons for psyker (eldari pistols?)
  • mind control staff for psyker that turns enemies against each other
  • area denial staff for psyker (places tornado on the ground which slows/damages enemies)
  • biomancy staff that buffs and inspires allies, giving various buffs (like giving personal bubble to one ally or giving them a thorn armor that damages enemies around them or giving them damage boost with a separate cooldown for each teammate)
  • some kind of daemon-infested weapon for Zealot and/or Psyker which deals corruption damage when you use its strongest attacks, basically a new type of relic blade with slightly different mechanics (instead of managing cooldowns you sacrifice your own HP during fighting)

Melta was datamined already, so no point in listing it. It’s coming soon.

Not with the DLC class but Vet is begging for a Hotshot Las gun

Mechanicus shotgun would be nice. a 2handed melee exclusive to the vet too.

My weapon wishlist is pretty straightforward, and obvious:

  • Ogryn Buckler with a parry effect (e.g., this)
  • Ogryn Knuckledusters (e.g., this)
  • A rework/new mark of chainsword to be more engaging and effective (e.g., this)
  • Ogryn shovels getting buffed to be worth using
  • Spammable infinite cleave getting hitmass limits so the game can be some semblance of balanced.

I want a Chainflail.

It’s specifically mentioned as being used almost exclusively by the most zealous and unhinged believers in the Emperor of Mankind.

New psyker staves. Please. We’re using the ones that were in the game in BETA.

That’d be cool, what kind of staff would you like?

Here’s my list:


  • Plasma Pistol and Heavy Stubber for Veteran
  • Power Sword and Shield (Crusader) for Zealot - special activation would be like Power Falchion/Relic Sword (heat mechanic) - so no bull rush ability, but you can block gunfire with stamina and activate the sword to do more damage.
  • Power Glaive or Spear for Zealot
  • Knuckle Duster’s for Ogryn
  • Some way to bring back flails from Vermintide 2
  • Ogryn Knuckledusters.
  • Plasma pistol.
  • Melta gun.
  • Single stub pistol for other classes, Hive Scum gets the dual wield still.

Remake some of VT2’s iconic weapons:

  • Kruber’s Halberd → Veteran’s Catachan Duelling Glaive or Chain Halberd
  • Sienna’s Fire Sword → Biomantic Sword (Biolightning and Hammerhand)
  • Kerillian’s Fire Bow → Psyker’s Warp Bow
  • Kruber’s Sword&Maul → Ogryn’s Club&Knife (Like the old Krourk Auxillia art)
  • Bardin’s Drakefire Pistols → Veteran’s Linked Plasma Pistols
  • Bardin’s Dual Axes → Zealot’s Dual Chain Axes
  • Saltz’s Skullsplitter line → Zealot’s 1h Thunderhammer line (Mono; Buckler; Dual; not book)

Otherwise, I mostly want “smarter” weapons implementation, introduce weapons that aren’t marks but are made with the intent of reusing already made animations in the game:

  • From current:
    • Force Axes: Taking either the Combat/Tactical Axes or the Chain Axes’s animations/base mechanics, and giving a new special.
    • Forcehammer/Deamonhammer[1]: Taking the Thunderhammer’s animations, and replacing the special.
    • Coach Gun: As “3rd Mark” of the Double barrel shotgun, but replacing the payload with Rifle rounds.
    • Great Shock Maul: Crusher mixed with one of the Shock Maul, basically a 2h Shock Maul
    • Shotpistol: Using the Revolver’s animations (I do know that the Shotpistols are quite bigger) making 2 marks, one with ADS, and the other with the “Fanning the hammer” stance
  • From new:
    • Wyld Bow (Necromunda: Escher Gang)
      • Wyld Bow: Bow with special letting you put a special payload arrow (Explosive; Acid/Poison)
      • Force Bow: Same base animations, but use the Warp to empower the arrow the longer they’re held (Giving different effects depending on mark)
    • Flails: Shared base animations
      • Power Flail: Either Relic Sword typed or Crusher typed
      • Thunder Flail: Thunderhammer but Flail
      • Force Flail: Special being various Warp stuff
      • Chain Flail: Probably not workable with the same animations (due to how chain would make it react)
    • Hunting Lance:
      • Shock Lance: Special working like the Shockmaul (Vet+Arb)
      • Krak/Inferno/Plasma/Melta: Special setting the explosive (Vet)
      • Poison: Special wiping poison on or off (Vet+Scum)
      • Catachan Hunting Glaive: Use only parts of the animation set, but has more letting it do more varied attack (Using the maul at the other end, using the hook…)

  1. Saying that, I do not really think our Psyker match well with the 2h Force Hammers; 1h do exist in lore, but aren’t shown quite as frequently ↩︎

I’d settle for them just porting over the V2 staves.


Sadly they basically have to remake anything from scratch. But I do too want some of them (but adapted)

+1

Minigun for Ogyrn just because

Ranged

  • Plasma pistol
  • Longlas (vet) - helbore works in havoc, FS can make this work too
  • Melta gun (zealot, vet) - zealot has limited anti armour options if using dclaw/hsword
  • Two more force staffs (psyker) - maybe something telekyne
  • Stormwelder (ogryn)
  • Heavy stubber (vet, arbitrator)

Melee

  • Electro flail (zealot, psyker, arbitrator, scum) - VT2 port
  • Chain glaive (zealot) - mauler weapon
  • Power fist (vet)
  • Force polearm (psyker) - VT2 port
  • Knuckle dusters (ogryn)
  • Rock grinder (ogryn) - chain weapon behaviour
  • Spudjacker (ogryn) - port cog hammer?

enemy heavy weapons crews
lascannon
autocannon
heavybolter

they need add to game to abliterate wildest of all these stuff ppl mention here

I see what you did there…

Transonic halberd