As much as I love the stat breakdown and detail; they’ve done a great job saying what each stat is doing…
The base stats of items are still very unclear and could do with being more front and centre. Easier to parse at a glance.
Especially the mobility stat.
If you were to look at two weapons where one has 30% and another has 80% you’d expect that to tell you something about your mobility when using them. But it doesn’t if the 30% is a dagger and the 80% is a Combat Axe. The dagger is still more “mobile”
It makes the stat % feel like a lie.
Some Example Weapons:

Without inspecting, none of the melee weapons in-game indicate that they have a different min-max sprint / dodge distance / dodge limit.
Dodge distance shows as +% yet the distance change is a lot bigger than just 5% increments would expect, so I’d imagine they are rare in-game units of distance per point, not a % of a base dodge distance.
Dodge distance also seems to affect dodge speed. Only ranged weapons seem to show dodge speed, so it does seem to be a stat.
Most of us coming from V2 are familiar with move set changes some melee weapons bring and how big of an impact that can have on gameplay and the choice you’re then making for the bigger heavy-hitting weapons vs faster more mobile ones.
Lastly Dodge Limit is not your dodge limit. True dodge limit seems to be… confusing. So after you’ve dodged a number of times equal to your dodge limit, your dodges are less effective, you move slower and not as far but you can dodge more. But after 2-4 (seems weapon dependent) of the inefficient dodges, you can not dodge more. Yet it seems the more agile weapons don’t get more total dodges, in fact the dagger seems to stop at 8, yet the Devil’s Claw and Antax Combat Axe seem to go to 10.
…
I was this far into this post when I thought I’d test the staff dodge distance on the Psyker… yeah its really not very far. But as it doesn’t have a mobility stat it was at this point I noticed all weapons have a “additional data” section at the right on the inspect screen.
Staff:
Dagger:
While this info is visible (on the inspect screen) it’s far from clear if you don’t know to go looking for it or know to expect different weapons to change how you move from playing V2 (I’ve not played V1 enough, but I expect its the same there as in V2).
Maybe a mobility “class” (agile, light, medium, heavy, chonky, etc.)?
It seems broadly speaking this is how many have been set up with many weapons having the same value ranges as one another.