Weapon of Old 3: Magic Ingredients, Eshin Assassin, and Cavalry Pistol and Sword

I don’t think you’re missing anything atm, I though about giving it an ammo counter for 3 reasons:

  • Have the pistol have a strong attack, but have it balance, taking into account that it should replenish the same the others do
  • Have more synergy with the Huntsman traits (those that refund ammo, or give power) without being to strong
  • In fact I would be favourable to giving the Rapier an ammo counter too (Same as the Kislevite Axe i talked about in the previous week)