I’m talking about respawn speed, damage reduction vs X and block/push angle. Most of these are weak or in respawn speeds case, worthless.
Here’s a simple rework that would make them more competitive with the more popular properties, like the mandatory health and curse resistant properties (which may as well be built-in at this point). Also when i talk property numbers, i’m talking about the maximum number.
Damage reduction vs chaos/skaven: to keep it simple, just merge these into 1 property called damage resistance. Reduces all damage by 10%. Splitting these always felt unnecessary compared to the power vs X version.
Damage reduction vs area damage: For this one, i’d change it to a 30% damage reduction vs area/ranged (fire, gas, blightstorms, grenades, ranged attacks etc). So basically anything that isn’t a melee attack would be reduced by quite a decent amount.
Block/push angle: For this one, i’d simple add push force onto this, the 30% increase would stay the same.
Respawn Speed: Reminds me of the old “when your team dies, you get 50% damage reduction” talents. Which is quite a bad thing to have, since it effectively does nothing unless you die. Either merge this with a pre-existing property like revive speed or replace it with something useful.
So yeah, that’s my reworked weak properties list, feel free to post your own list or discuss mine and remember to like and subscroob.