Less than 10 days until the new version goes live
Fatshark is allergic to posting things in time to implement feedback.
I think itâs because they donât want to do testing. Every update has that ârushed out last minuteâ energy.
To be fair, the advocatus diabolus would say, they never said, that the crafting overhaul would go live one 25th.
For that date only the new map and the weapons are confirmed right now âŚ
That doesnât mean, I wouldnât be happy, if we got the crafting overhaul on 25th.
And itâs not said it doesnât come atm afaik.
yeah they just said more than one blog. which turned into something even better - multiple emojis.
Greetings, Rejects!
These are the changes weâre gonna introduce to the game, and if you donât like 'em - f*ck off! Weâre off for summer vacation, wooooo!
They would have needed to post about it months ago if they wanted to use public feedback. Which they never do any more, to the great detriment of us all.
new weapons being released while the current crafting system is still active is the greatest tragedy in all of this, especially since it could be made bearable by editing a couple lines of code to remove the locks
For the release on the 25th, I think weâve gotten all weâre gonna get before it drops, and itâs not gonna have anything they havenât already told us.
So this gameâs gonna go into Q3 with a single new level, a single variant enemy, and a few extra weapon as the sum total of content for the year aside from some outsourced cosmetics for Pennance grinding.
Meanwhile its competitors like DRG and HD2 just dropped monster updates and are eating Darktideâs lunch.
The development teamâs priorities areâŚdifficult to fathom. When the playerbase has collapsed and competitor titles are crushing your sales and play rates, and youâre getting repeated clear consistent messages on certain items going all the way back to product launch, why do you put all your dev effort into literally everything else but those issues?
Theyâve decided Darktide isnât going to make them money. Theyâve pretty clearly pulled the majority of dev resources back into V2 and are just rotating in the already-made cosmetics biweekly to keep making a trickle of cash.
I mean, sure, itâs possible that their so-called âlargest dev teamâ wasnât dismantled to make V2 Versus and its updates a thing and is instead super-mega-ultra busy on making the biggest update in Darktide historyâŚbut how likely is that?
Theyâre not trying to compete with HD2 or DRG at all. They just want some nice cosmetics profit from the 40k fanbase.
its the same priorities as before. the game is basically not finished and needs a larger input base than what they had internally to trouble shoot the issues on a wider scale. most game pillars of design were either in some temporary stop gap mode or literally âcoming soonâ. many still havenât. itâs pretty hard to drop a bunch of content on the game when the foundation still isnât steady, as evidenced by them breaking things theyâve already addressed almost every update.
game literally should have been delayed (more)
To be entirely honest, Iâm going to guess that thereâs been plenty of dev effort to solve this problem but that itâs been squandered, hindered, and mismanaged away by the c-suite and all their corporate middlemen.
FSâs inability to do much in this regard stinks less of an unwillingness to do the thing that makes them money and much more the sort of corporate paralysis which occurs when thereâs so many tranches of authority between the people who make decisions and the poor souls who have to execute those decisions that the company culture grows this static tendency, this general unwillingness to budge because implementing an idea in an environment like that opens you up to the possibility of risk if things donât work out or the company remains so dysfunctional that you canât count on the other parts of the organization having your back.
On top of that, such environments also breed a general static tendency because not doing something is much harder to prove on paper and in documentation than a failure is. By not doing anything, the inevitable blame attached to shorting your deliverables can be evenly spread throughout the company instead of placed squarely on the shoulders of any one person high up enough on the food chain to be consequential but low enough on the foodchain that they donât have the in-office political power they need to survive the ordeal. You and I from the outside can say âWell itâs the CEOâs fault the company is managed in this way,â and we might or might not be right, but the CEO gets to hold down the fort nearly indefinitely because he holds all the power in the company in the first place.
So on one hand, Fatshark has abandoned producing content for darktide because they canât sell it and they only care about juicing the remaining players for cosmetics theyâve already outsourced.
And on the other hand theyâre putting all of that effort, that would have gone into darktide, into making a free game mode that doesnât even have the slightest whiff of mtx yet.
Surely you mean âone more emoji.â
I think you mean, THE emoji.
One emoji to rule them all, one emoji to find them,
One emoji to bring them all, and in the darkness bind them
I just think there is great meme potential yet untapped in swapping to an emoji based time system for speaking about Fatshark.
Because while V2 might not be directly monetized, keeping it going and attracting people will get them to buy more cosmetics.
Itâs also possible that thereâs two different project heads squabbling over resources.
All Iâve got to go on is the steady price gouging of cosmetics, the lack of Darktide updates that arenât related to cosmetics, and the fact that V2 is getting the lionâs share of attention and resources at the moment.
And that isnât true of darktide? The newer game with the vastly more popular IP, higher overall sales, and way more cosmetics on a scummier, more profitable monetization scheme?
Darktide did just have a fairly sizeable update in april. Even if you donât think the penances were a good use of development resources and came out way too goddamn late, both sentiments I share, itâs silly to blame vermintide for Fatsharkâs silence about darktide.
No⌠it didnât. There was nothing sizeable about it. It literally had zero content.
Darktide is also the game with a far worse launch and much less good press. Fatshark has a pretty sizeable history of cutting their losses when their games donât break even.
I wouldnât call it anything near âsizeableâ. No new mechanics, nothing ground-breaking, most of it can be described as âshould have been in at launchâ, and from what I can tell a lot of it was.