I’ve seen far fewer waystalkers played in my games since the patch, probably because the class no longer has a crit talent and you more or less have to build her as an ultimate-based build. Being a ranger class, I think the talents that make her be ranger could do with revisiting. In particular, she has a talent where melee kills grant her a free extra projectile on her next ranged attack. This buff only lasts 10. She can’t really combo this talent with the shortbow at all since having an extra shortbow projectile is insignificant damage, and the hagbane already staggers everything (non-boss) in the game on the first hit, so the free attack would also largely go to waste. In order to run an actual ranger build on Kerillian’s ranger class with this talent, you would need to run longbow. While this is historically fun to do, you have to barrel snuff elites in a horde with a longbow to make use of the “kill an enemy, get a free extra projectile” ability, toggling back and forth to keep your ranged attacks up. This is extremely counterintuitive as a melee range longbow is… precarious to say the least.
Suggestion: change the “Blood Shot” talent on Kerillian’s Waystalker class so that killing some number of enemies with melee adds a charge of Blood Shot with an infinite duration, up to some number of maximum charges (where blood shot would have the same effect of adding an extra projectile). This lets the Kerillian be an effective ranger build and retains the core functionality of the talent.
Additionally, if you’re trying to min/max as an archer on Waystalker, taking “Ricochet” is obvious since it’s the only talent at level 25 that directly affects your bow’s effectiveness. The talent, however, doesn’t really do anything. As nearest I can tell, the shots have no tracking to them and just reflect off a surface like a laser. This makes it so you can’t use it for hordes outright since you might as well just shoot the actual enemies, you can’t hit enemies around corners effectively since you don’t have any penetrative vision, and if you do happen to miss, on most maps the arrow will fly off somewhere into the skybox, but even if it does bounce off a surface it won’t track to anything and isn’t likely to hit the low-density roaming enemies. I think there should be some weak tracking to the arrows that reflect, change the skill to be that “arrows that hit a surface have an X% chance to ricochet into a nearby enemy,” or something else. The skill in general needs some TLC since it effectively does nothing. That said, ricochet does work better with hagbane than the other bows.