OK so as the Waystalker, choosing the Swift Bow, I get an ammo pool of 74 shots.
Huntsman with the Repeater (a comparable weapon) gets 40.
Saltzpyre with Volley Crossbow (comparable?) gets 45.
Waystalker gets two talents that regen ammo. One where you don’t have to do ANYTHING, the other you just mash your face into the keyboard (your nose will eventually hit F)
Huntsman gets one but ONLY if you can consistently land headshots CONSTANTLY.
So we are comparing “Press F” and “Do absolutely nothing” with “CONSISTENTLY land headshots in the heat of combat”.
Anyone see a disparity here?
Saltzpyre gets one that gets you back ammo if you combine it with ammo on crit. Which the WS can also do anyway and get even more LOL mode ammo.
The WS can also use the Glaive which is the weapon which has answers for every single question and can delete a Chaos Warrior in about two seconds.
As a WS it really is just LOL mode the whole time. If you can handle yourself in melee and you can press F you really have nothing to fear.
I will concede that the BH is in a pretty good place but at least the 3 ammo pools could be lined up.
HS Kruber is just miles behind unless you use the longbow but then we are comparing Longbow Kruber and Longbow WS which is basically the other role and those two match reasonably well…so we are directly comparing Repeater HS and Swift Bow WS.
Right now WS with Swift Bow gets twice as much ammo as comparable weapons on other classes and twice as many, twice as easy options for regen.
My proposal: HS Kruber’s ammo regen and ammo pool is brought in line with the Waystalker. Kruber gets a talent option that gives him 20% ammo (of his now 74 ammo pool) with using his ult and maybe even an ultra lame passive ammo regen too like the WS. That would still leave him short of the health regen of the WS which I can live with.
HS Kruber with Repeater Gun would then be viable and a comparable experience with the Swift Bow WS which it IMO should be.